How Crazy Cartoon Animation Studio Founder Tamás Zsolt Nagy Uses CTA 5’s Vector Graphic Animation Tool To Create Characters
According to Nagy, "beginner or a professional, anyone can enjoy using this software regardless of skill level."
According to Nagy, "beginner or a professional, anyone can enjoy using this software regardless of skill level."
We’re wrapping up the first season of Cartoon Brew TV today with a spectacularly animated student short called To the Moon (2008) created …
Creators Ben Bocquelet and Erik Fountain break down the long wait, warped humor, and production challenges behind Gumball’s rare Christmas episode.
"The ultimate challenge," said co-director Chris Appelhans, "is that pop music, above all, needs to be a bop and it needs to be hooky, and it needs to be irresistible."
A look at the long, tortured path to finishing a feature film.
Built on OpenAI's Dall-E and GPT models, Sora can also take an existing video and extend it or fill in missing frames.
The company says that the salary reductions will allow it to keep people employed instead of laying off workers.
Over $160,000 in grants are being given to projects that make use of new technological tools for animation or open-source software.
This update offers a new denoising technology developed by Disney Research, and which has been used on every Pixar film since 'Toy Story 4.'
Troubetzkoy was a founding father of ray-tracing technology and co-wrote Blue Sky's proprietary CGI Studio renderer.
The filmmakers behind Netflix's holiday special "Alien Xmas" discuss the uses of the pre-eminent stop-motion software.
We speak to four studios about what it takes — and what it costs — to make cg visuals for theme park rides.
Marcell Jankovics's heady masterpiece is coming out on VOD in North America. We hear from those who restored it.
Canadian animator Chris Dainty walks us through the complex production process of his new NFB short.
Didn’t get to SIGGRAPH this year? Here’s a round-up of animation and vfx hardware and software announcements from the confab.
Cartoon Brew spoke to Weta Digital and Digital Domain to find out how multiple studios working on the same vfx character can achieve a seamless performance.
An insight into Image Engine’s work as one of several vfx studios on the new Netflix series, “Lost in Space.”
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
Peter Monga shares the lessons he’s learned creating "Morgan Lives in a Rocket House" on his own with the Unreal game engine.