INTERVIEW: Denis Do On the Deliberate Lack of Action In ‘Funan’ And Making Part Of The Film In Cambodia
"Funan" opens today in Los Angeles.
"Funan" opens today in Los Angeles.
Sophie Koko Gate picked up the FXX Elevation Award with a $25,000 development and production deal.
London-based Passion Pictures has added its own unique take on the Disney classic "101 Dalmatians."
Adam Fisher, veteran stop motion animator and Assistant Professor of Animation and Game Art at Maine College of Art, offers these tips for strengthening character animation performances.
Having been at the helm of all three "How to Train Your Dragon" films, DeBlois has witnessed major changes in editorial processes, effects, and rendering.
A new app turns iPhones into virtual cameras for cg production.
Mickey Mouse is getting a museum retrospective for his 90th birthday.
The audience's read on a character is "so influenced by how their hair looks," says ILM vfx supervisor Jeff White.
An extensive conversation with "Spider-Man: Into the Spider-Verse" director Bob Persichetti.
Venom’s many forms and many states meant vfx artists had a lot of problems to solve.
The Japanese filmmaker's toe-tapping latest "Lu Over the Wall" open in the U.S. this Friday.
A very candid chat about the challenges of making of "Peter Rabbit."
There are hundreds of visual effects shots in "Downsizing, but the film is certainly not a visual effects movie.
'Geri's Game' director Jan Pinkava sits down with Cartoon Brew for an in-depth interview on the Pixar short's 20th anniversary.
An Iranian animator launched his own studio to create this independent cg short.
"Zafari'"director David Dozoretz on how his animated tv series is using real-time rendering - and the new possibilities that tv creators have with real-time rendered CG series.
For a filmmaker, working in vr is like chopping off someone's legs and telling them to run, says "Son of Jaguar" director Jorge Gutierrez.
"In This Corner of the World," winner of the Japan Academy Prize, has arrived in U.S. theaters.
We go behind the scenes of Wingnut AR's tabletop augmented reality experience made with Apple's new ARKit.
How the "Transformers: The Last Knight" vfx crew crafted a new kind of transformation for the franchise’s fifth outing.