Procreate As A Storyboarding App? A Dreamworks Artist Explains How To Use It And Why It Works So Well
Colin Jack tells us why he started using the app — and why he published a tutorial to help others do the same.
Colin Jack tells us why he started using the app — and why he published a tutorial to help others do the same.
The teams behind three projects pitched at Annecy's MIFA market tell us what was gained — and lost — in the shift to virtual pitching.
The videogame publisher is in turmoil following widespread claims of sexual harassment and abuse throughout its studios.
A former Pixar employee describes a workplace rife with racism, sexism, and class insensitivity.
The studio behind "Promare" and "Little Witch Academia" had abused a labor law, paying staff a fixed wage irrespective of hours worked.
Art and animation schools are cleaning house.
One day a humble fisherman catches an enchanted fish. Can the fish help him and his wife improve their lot?
Kenji Iwaisawa made his award-winning film for one tenth of a normal anime feature's budget. He tells us how he did it.
Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
Disney's streaming chief will oversee the global expansion of the popular, controversial video sharing app.
In a guest piece, industry executive Aaron Simpson explains how the animation industry had been preparing for this disaster for decades without even knowing it.
"Trolls World Tour" did well on video-on-demand. Universal wants to repeat the formula. Theaters are furious.
Looom, available on Ipad, is pitched at both non-animators who want to learn and pros who want to experiment.
"Masameer" director Malik Nejer tells Cartoon Brew how he transitioned from online shorts to bigscreen feature.
The virtual event (May 5–10) will feature both free and paid-for strands.
Hint: it helps to have yodeling.
Get the free ebook "Making an Animated Short."
The spread of the coronavirus has raised a fundamental question: What makes a festival a festival?
"Sol Levante" is a technical experiment that explores new production pipelines for anime.
In a new series of articles, Cartoon Brew speaks to a range of industry figures about how the crisis has affected them.