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#The Third Floor

Predator: Killer of Killers Predator: Killer of Killers

No Longer Just A Previs Studio, The Third Floor Produces Its First Animated Film ‘Predator: Killer Of Killers’

Third Floor co-founder Josh Wassung explains how they built an animation studio around “Predator: Killer of Killers.”

By Tara Bennett | 2 weeks ago

Mary Poppins Mary Poppins

Leading Previs Studio The Third Floor Opens First Office In China

If the studio has its way, pre-visualization will become as big in China as it is in Hollywood.

By Alex Dudok de Wit | 5 years ago

New ‘Bumblebee’ Trailers Reveal Vintage Approach To ‘Transformers’

“The Transformers” are going vintage – well, as vintage as you can get for a toy line created in the eighties.

By Amid Amidi | 7 years ago

Check Out These Before-And-After Shots From ‘Ant-Man and The Wasp’

As usual, animation and vfx played a big role in the making of “Ant-Man and The Wasp.”

By Amid Amidi | 7 years ago

How ‘Ready Player One’ Combined Virtual Production And Motion Capture Tools To Create Digital Characters

A look at the steps involved in “Ready Player One”’s virtual production paradigm.

By Ian Failes | 7 years ago

‘Pacific Rim Uprising’: How Toys And Motion Capture Helped Bring Giant Robots To Life

Here’s what it took to animate the giant Jaeger robots in “Pacific Rim Uprising.”

By Ian Failes | 7 years ago

Behind-The-Scenes: Showing Off Spidey’s New Swing In ‘Spider-Man: Homecoming’

The ‘Homecoming’ filmmakers wanted to show Spider-Man’s tentative side in the movie’s dramatic ferry scene.

By Ian Failes | 8 years ago

How They Animated Baby Groot In That Epic Opening To ‘Guardians Of The Galaxy Vol. 2’

With a little help from Framestore, Baby Groot stole the show in the opening battle scene of ‘Guardians Of The Galaxy Vol. 2.’

By Ian Failes | 8 years ago

Tips & Tricks for Creating Fantastic Beasts From the Artists of ‘Fantastic Beasts and Where to Find Them’

Behind the scenes of the film’s biggest beasts.

By Ian Failes | 9 years ago

How ILM Made Those Insane Bending Buildings in ‘Doctor Strange’

ILM explains how they created the vfx for the New York Mirror Dimension sequence in “Doctor Strange.”

By Ian Failes | 9 years ago

‘Miss Peregrine’s Home for Peculiar Children’ Goes For the Harryhausen Touch

Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton’s latest film.

By Ian Failes | 9 years ago

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