A look at the steps involved in “Ready Player One”’s virtual production paradigm.
The Apple iPhone X is turning out to be a much more powerful tool for animation artists than anyone could have imagined.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
The French production is the first television animated series made with the Unity game engine.
Former Pixar artist Neth Nom explains why he used the game engine Unity to render his new short film.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.