Cartoon Brew
  • Sign In
  • Membership
  • Manage Account
  • Film
  • TV
  • Shorts
  • Awards
  • Tech
    • VFX
    • CG Animation
    • VR/AR/MR
    • Tools
  • Biz
    • Business
    • Box Office Report
    • Artist Rights
    • Studios
  • Cities
    • Bay Area
    • London
    • Los Angeles
    • Montreal
    • New York City
    • Vancouver
    • Paris
    • Toronto
  • Charts & Data
    • LIST: 2022 Animated Features
    • LIST: 2022 New Animated Series For Broadcast, Streaming & Cable
    • Top 50 Most-Viewed Indie Youtube Shorts
    • Streaming Animation Guide
  • Film
  • TV
  • Shorts
  • Interviews
  • Business
  • VFX/Tech
  • Artist Rights
  • Box Office
  • Festivals

#Unity

Destiny 2 Destiny 2

Report: 2022 Was The Second-Best Year Ever For Gaming Investment, Mergers, and Acquisitions, And 2023 Could Be Even Better

After two strong years back-to-back, the gaming industry could be looking at a historic 2023 if Microsoft gets its way.

By Jamie Lang | 1 month ago

Shang Chi Weta Shang Chi Weta

Weta FX Opens Offices In Vancouver, Its First Studio Outside Of New Zealand

The studio has an initial staff of 75 artists, with plans to expand before the end of the year.

By Jamie Lang | 12 months ago

Weta Digital

You Can Soon Start Producing Weta-Quality VFX From Home

Unity’s acquisition of Weta Digital could be a game-changing moment in the vfx industry.

By Amid Amidi | 1 year ago

"Wallace & Gromit: The Big Fix Up"

How Wallace And Gromit Transitioned To Augmented Reality For ‘The Big Fix Up’ (Interview)

The British inventor-and-dog duo’s first ar adventure is due to launch in mid-January.

By Alex Dudok de Wit | 2 years ago

2018 Ottawa International Animation Festival Preview

A preview of the world’s second-largest international animation festival, starting this Wednesday in Ottawa, Canada.

By Amid Amidi | 5 years ago

How ‘Ready Player One’ Combined Virtual Production And Motion Capture Tools To Create Digital Characters

A look at the steps involved in “Ready Player One”’s virtual production paradigm.

By Ian Failes | 5 years ago

See The Results Of This Animator’s Homemade Motion Capture System Using iPhone X

The Apple iPhone X is turning out to be a much more powerful tool for animation artists than anyone could have imagined.

By Amid Amidi | 5 years ago

Digital Humans In Real-time Are The Star In Neill Blomkamp’s Latest Short

Neill Blomkamp’s Oats Studios made a new short using Unity game engine.

By Ian Failes | 5 years ago

iClone 7 Introduces Markerless Facial Capture Tech

Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.

By Ian Failes | 5 years ago

Behind The Scenes of ‘Mr. Carton’: The Animated Series Made With a Game Engine

The French production is the first television animated series made with the Unity game engine.

By Ian Failes | 6 years ago

The Animated Short ‘Sonder’ Chose An Unconventional Rendering Solution: Unity

Former Pixar artist Neth Nom explains why he used the game engine Unity to render his new short film.

By Ian Failes | 6 years ago

Unity Has Released Rigged Characters and Environment Art Assets from ‘Adam’

Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.

By Ian Failes | 6 years ago

Cartoon Brew
  • About Cartoon Brew
  • Staff
  • Submit a Tip
  • Comment Guidelines
  • Contact us
  • Advertise on Cartoon Brew Today
©2023 Cartoon Brew, LLC. All Rights Reserved. Privacy Policy
0