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#Unity

"Wallace & Gromit: The Big Fix Up" "Wallace & Gromit: The Big Fix Up"

How Wallace And Gromit Transitioned To Augmented Reality For ‘The Big Fix Up’ (Interview)

The British inventor-and-dog duo’s first ar adventure is due to launch in mid-January.

By Alex Dudok de Wit | 3 months ago

2018 Ottawa International Animation Festival Preview

A preview of the world’s second-largest international animation festival, starting this Wednesday in Ottawa, Canada.

By Amid Amidi | 3 years ago

How ‘Ready Player One’ Combined Virtual Production And Motion Capture Tools To Create Digital Characters

A look at the steps involved in “Ready Player One”’s virtual production paradigm.

By Ian Failes | 3 years ago

See The Results Of This Animator’s Homemade Motion Capture System Using iPhone X

The Apple iPhone X is turning out to be a much more powerful tool for animation artists than anyone could have imagined.

By Amid Amidi | 3 years ago

Digital Humans In Real-time Are The Star In Neill Blomkamp’s Latest Short

Neill Blomkamp’s Oats Studios made a new short using Unity game engine.

By Ian Failes | 3 years ago

iClone 7 Introduces Markerless Facial Capture Tech

Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.

By Ian Failes | 3 years ago

SIGGRAPH 2017 Preview: Real-Time Projects in Animation, VR, and Gaming

A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.

By Ian Failes | 4 years ago

Behind The Scenes of ‘Mr. Carton’: The Animated Series Made With a Game Engine

The French production is the first television animated series made with the Unity game engine.

By Ian Failes | 4 years ago

The Animated Short ‘Sonder’ Chose An Unconventional Rendering Solution: Unity

Former Pixar artist Neth Nom explains why he used the game engine Unity to render his new short film.

By Ian Failes | 4 years ago

Unity Has Released Rigged Characters and Environment Art Assets from ‘Adam’

Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.

By Ian Failes | 4 years ago

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