‘Venom’: What Happens When The Creature You Have To Create Is So Many Different Things?
Venom’s many forms and many states meant vfx artists had a lot of problems to solve.
Venom’s many forms and many states meant vfx artists had a lot of problems to solve.
Phil Tippett’s visual effects mastery will be celebrated at the Museum of Modern Art.
“The Transformers” are going vintage – well, as vintage as you can get for a toy line created in the eighties.
This deal marks the third major vfx/animation studio that Cinesite has acquired in the last few years.
Animated soldiers, mice, and other creatures populate the world of Disney’s upcoming holiday film.
The VIEW Conference in Turin, Italy continues to expand its impressive list of speakers for its 19th edition, taking place October 22-26.
Method Studios and Atomic Fiction are combining forces to become an even larger vfx producer.
As usual, animation and vfx played a big role in the making of “Ant-Man and The Wasp.”
Here’s what you need to know about the Chinese film “Animal World,” which had a big debut at the box office last weekend.
It’s a good year for the animation world: some previously overlooked women filmmakers and Japanese animation directors have been invited to join the Academy this year.
If “Toy Story” were an adult drama…
Academy Award winner Ed Jones explains what it took to create “Who Framed Roger Rabbit” in the days before digital vfx.
How Framestore took facial and body mocap and made the metallic Colossus for “Deadpool 2.”
It’s “The Jungle Book”…again.
Montreal-based Rodeo FX has released a breakdown of its award-winning visual effects work on “Game of Throne.”
Cartoon Brew spoke to Weta Digital and Digital Domain to find out how multiple studios working on the same vfx character can achieve a seamless performance.
An insight into Image Engine’s work as one of several vfx studios on the new Netflix series, “Lost in Space.”
A look at the steps involved in “Ready Player One”’s virtual production paradigm.
A desire to make the alien creatures scarier led to the last minute redesign for ILM.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.