The Oral History of ‘Space Jam’: Part 2 – The Perils of New Tech
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson’s “Black or White” music video on its 25th anniversary.
Impressive visuals dominate first trailer for live action “Ghost in the Shell.”
The first teaser trailer for Luc Besson’s ‘Valerian’ is out—and it’s packed with vfx and animation.
Mecha-Trump has arrived.
One of the most important executives in vfx, Marvel’s Victoria Alsono, gives a rare interview on how the studio approaches visual effects on its blockbuster superhero films.
“I’m looking east,” says the founder and CEO of Framestore.
Who are the likely contenders for a visual effects Oscar? And which films might surprise this year?
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on “Jurassic Park,” “T2,” and “The Abyss,” talk about what’s different about the vfx industry today.
“It’s kind of like the ultimate [visual effects] project,” says “Voyage of Time” vfx supervisor Dan Glass,
Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton’s latest film.
Animal Logic explains how they created expressive, cartoony animation for their short without squash and stretch and other animation principles.
The scene-stealing transforming-wolves in “Storks” were both a creative and technical animation challenge.
A new book pulls back the curtain on the vfx industry and offers a somber, if not fascinating, read on the current state of the business.
Fresh off “The Jungle Book,” Jon Favreau has discovered a new passion: vr filmmaking.
The new one-year program, in partnership with University of Technology Sydney, will launch in 2017.
We go behind-the-scenes to learn how Laika animated one of the biggest stop motion puppets ever constructed.
It takes a village of artists and technicians to create a sophisticated CGI character like Elliot the Dragon.
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.