Paul Debevec: A Name You Absolutely Need to Know in CG, VFX, Animation, and VR
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in “Doctor Strange.”
In the final part of Cartoon Brew’s oral history of “Space Jam,” the crew reflects on long hours and the legacy of the film.
New videos from ILM break down its character, crowd, and hair vfx for “Warcraft.”
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson’s “Black or White” music video on its 25th anniversary.
Impressive visuals dominate first trailer for live action “Ghost in the Shell.”
The first teaser trailer for Luc Besson’s ‘Valerian’ is out—and it’s packed with vfx and animation.
Mecha-Trump has arrived.
One of the most important executives in vfx, Marvel’s Victoria Alsono, gives a rare interview on how the studio approaches visual effects on its blockbuster superhero films.
“I’m looking east,” says the founder and CEO of Framestore.
Who are the likely contenders for a visual effects Oscar? And which films might surprise this year?
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on “Jurassic Park,” “T2,” and “The Abyss,” talk about what’s different about the vfx industry today.
“It’s kind of like the ultimate [visual effects] project,” says “Voyage of Time” vfx supervisor Dan Glass,
Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton’s latest film.
Animal Logic explains how they created expressive, cartoony animation for their short without squash and stretch and other animation principles.
The scene-stealing transforming-wolves in “Storks” were both a creative and technical animation challenge.
A new book pulls back the curtain on the vfx industry and offers a somber, if not fascinating, read on the current state of the business.