Can you tell your Starevich from your Švankmajer? Oyama from Ofuji? If not, The Cinema Cartography’s video is here to help.
Take breaks. Record yourself working. Make your deadlines public. And turn off the internet!
Harvey Newman tells animators looking to enter the video game industry what to do — and what to avoid doing.
What style has Glen Keane gone for in his first feature? Industry artist Kim Allen takes a look on his Youtube channel.
What does it take to land a solid punch in animation?
Wan spotlights sublime cuts in shows ranging from “Naruto” to “Devilman Crybaby.”
Filmmakers Wesley Louis And Mohamed Fadera share their thoughts in a video hosted by animation studio The Line.
Youtube’s Rebeltaxi looks back at the goofy fighting series, an early example of how clay modeling could be used in video games.
Veteran animator Jean-Denis Haas explains why the animation in these films is a cut above the rest.
Adam Habib and Sharon Calahan reveal their approach to emulating live-action cinematography in “Onward.”
A veteran industry artist shares their experience and perspective of working in the business.
Toxic behavior. Moronic executives. Dull meetings. Lies. Janet Chan wasn’t impressed with the world of Hollywood animation.
Youtuber ToonrificTariq argues why the chipmunks are so compelling — and why they went astray in the 1980s.
For naturalistic animation, we can thank Max Fleischer, his Rotoscope machine, and his brother dancing on a roof in a clown costume.
No cute sidekicks, few songs, strange plot holes, and plenty of Plato: Disney’s 2001 feature is a masterpiece, according to this video essay.
A video essay that explains how Pixar recreates the effects of real camerawork in its virtual worlds.
Animator Ayane Nakamura explains why she’s dependent on donations from strangers to get by in her career.