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VIDEO: Patrick Osborne Talks Disney’s ‘Feast’

The Oscar-nominated Disney short Feast, starring a Boston Terrier named Winston, marks the directorial debut of animator Patrick Osborne. The six-minute film successfully expands upon the studio’s non-photorealistic rendering techniques that were introduced in Paperman, the 2012 Oscar-winning short on which Osborne served as animation supervisor.

At the Annecy International Animation Film Festival, where Feast premiered last summer, Cartoon Brew spoke with Osborne about the inspirations and ideas behind the film.

Less successful than the visual and technical experimentation in Feast was Cartoon Brew’s experiment to shoot the interview with Patrick using a Google Glass. Pardon the video quality.

MORE OSCAR-NOMINATED SHORTS COVERAGE:
  • derik

    My girlfriend who has been animating dogs for various projects for a long time now and has been studying dogs almost her whole life says that the animation for this dog in this short is one of the worst. I loved the short and it surprised me that she said that, because she rarely criticizes dog animation. So I asked her why she hated it, and she claims that the jaw wasn’t moving like how a dog’s mouth should, and movies like All Dogs Go To Heaven or Bolt, the dogs in those films have correctly animated jaws despite being a cartoon and the lips making human-like movements. So when I watched the short again after she said this, I couldn’t help but realize the funky jaw, which almost makes the dog look alien.

    • C

      hmm yeah, i see what you’re talking about. It’s less apparent because of being really cartoony and stylized, but the joints haven’t been placed at the right angles.

    • mick

      ‘she rarely criticizes dog animation’
      That has made my day.

      ‘Good day?’
      ‘Sheesh don’t get me started on the dog animation I saw…’

      ‘Was it bad?’
      ‘Well you know me, I rarely criticise dog animation but….’

    • Tim Tran

      well, thats why its called animation right? if we can have doe-eyes for humans, why not human expressions for dogs?

    • Steve

      Have you seen Boston Terriers? They are super-alien looking. So, in that regard, id say they nailed it.

  • Nikolas

    All I could think of was how bad “people food” is for dogs.

    Also, the constant movement of the camera and the underexposed background with the overexposed sky were annoying and hard to watch.

    • Lori

      I kept thinking that, too. There is no way that dog would live that long on a diet of people food.

      I don’t mind the way it looks- I like this approach to stylized 3D animation, but I just don’t think there was enough story there even for a short. The stakes are pretty low, and the conflict isn’t strong enough to make me care. This and Lava, I thought was over-pitching an underdeveloped idea. Hoping that the pitch would make up for the lack of usable material.

  • Matt

    “One of the worst” pretty bold statement. So what dogs speciafically has your girlfriend animated and than we can look at those shots with an over subjective eye and make a call if they could be considered “One of the worst”. I am thankful for people like Patrick who for once took the visual development art and made that the look of the film and for blurring the line between cg and 2d. As I watched the film my thoughts were not on is this one or the other but wow this is a great short film.

  • Billy C.

    Good interview. “Feast” was a good short. I really loved the visual style because it resembles something animated by hand. Contrasting with “Paperman”, this short’s visuals have more of a contemporary look.

    • Matt Norcross

      That’s because it IS something animated by hand… at least it partially is.

  • Sempie

    Real hand drawn animation has looseness about it that is missing in toon shaded 3D. The animation is not bad, but the look is very sterile; compare this short to Glen Keane’s recent Duet, and you will see that real hand drawn animation cannot be faked by rendering 3D with flat shades. Unfortunately, the steps Disney is making (firing all their draftsman and investing in technology) will prevent REAL hand drawn animation from ever coming back.

    • Doug

      Real hand drawn is the “living end” for me as well. But, I love cel shading too. In fact, I’m just a hobbyist and use A:M and it’s celshading (which is quite good) to sort of get me closer to the look I would achieve if I could draw better. :-))
      I really dig the look of this short from what I’ve seen.

  • Marc Hendry

    I think the flat colour look is really cool, but could’ve been done by drawing it without much extra technical work. A lot of Gobelins students colour their traditional animation in a similar manner, just with TVP or Photoshop.
    BUT I’m very glad to see non-photorealistic CG, I hope stylised rendering will make it into a feature soon (‘Moana’ is supposedly going to use a similar look)
    I’m not a big fan of seeing skin pores and individual eyelashes on characters with exaggerated proportions and I think the sooner we get over being impressed by ‘good graphics’ the better

  • Tim

    I actually really like the Google Glass aesthetic in this interview! It’s kind of eerie — makes me feel like I’m standing there. Kind of like Errol Morris’s Interrotron!