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L.A. Animation Artist Tired of Explaining To Fans He Didn’t Attend CalArts

The talented Ian Jones-Quartey, who serves as the supervising director of the Cartoon Network series Steven Universe, took to Twitter tonight to vent his frustration with young fans who keep asking him how to get accepted into the animation program at CalArts, even though he never attended the school:

While Quartey is proof that you don’t need to attend CalArts to have a successful career in the Los Angeles animation industry, there are advantages to attending CalArts if you’re absolutely sure that you want to work in the southern California animation industry. The industry in Los Angeles, both feature and television, has long used CalArts much like sports franchises use farm teams to develop talent. Industry artists who teach at CalArts often recruit students or recommend them for studio positions, and animation execs offer more shows to CalArts alumni than graduates of all other schools combined.

Four of Cartoon Network’s six current original series were created by CalArts alumni: Adventure Time, Regular Show, Uncle Grandpa, and Clarence. And on Disney Channel, every single one of their original series right now with the exception of Phineas and Ferb was created by an alumni of CalArts: Gravity Falls, Mickey Mouse, Wander Over Yonder, and Star vs. the Forces of Evil. This is not a judgment of the system (it is what it is) but rather an observation: if your goal is to get a TV show made in Los Angeles—especially at a major studio like Cartoon Network, Nick or Disney—you increase your odds significantly by attending CalArts.

And if you’re wondering about Quartey, he attended the School of Visual Arts in New York City, like Rebecca Sugar, the creator of Steven Universe.

  • Derik

    I learned one thing, never go to Art Institutes. As long as you avoid that school and work hard you’ll get somewhere. If people see that you went to an AI, you better be damn good at making animation, making friends, and know how to utilize linkedin, because if not, you’re screwed.

    • jonhanson

      “you better be damn good at making animation, making friends, and know how to utilize linkedin, because if not, you’re screwed”

      I’d say this goes for graduates of just any school. Lots of out of work Cal Arts grads out there.

    • Animator606432

      Now, I’ve been invited to attend the Art Institutes many, MANY times and I have to wonder how terrible it is. I hear good things but the bad things are what have me worried. Is it really as not so good as i’ve heard?
      The last school I went to was HORRIBLE in their art program. The teacher was air headed, they didn’t even have me take a basic anatomy class and now i have to take that on my own, and I was taking classes that won’t in anyway help be in the industry.

      • Ben F

        My best friend and I went to the Art Institute in York, PA for animation. We had two teachers who would actually teach us real stuff about the industry and spend the time with us to make our work better. The rest of them really taught us nothing and made us watch demo youtube videos so they could sit on their computer and not teach. I mean, it was nice, because a group of us pulled together and worked really hard on our animations and writing, but they basically treated the animation program as an afterthought. Thankfully, the internet gives us a fighting chance with getting our ideas out there. We pretty much knew we’d have to make our own destiny before we graduated.

      • Depends on which one. The AI near my university has mediocre programs for most art stuff, but apparently has a phenomenal cooking program. The AI near my house (which I considered for about five minutes) absolutely sucked.

      • e e k

        This is very ironic because I went to an AI and am currently teaching animation at CalArts!

    • lego lover

      First of all your wrong. I went to an Art Institute and I am doing quite well for myself. I know others who are even better off than me and I know others who are worse. You make your own destiny don’t go blaming it on specific schools. I had top notch teachers from Disney, Dreamworks, ILM, Mattel, etc. That said dont go to an Art Institute that isn’t in California if you want to major in animation.

  • L_Ron_Hoover

    My point of view on these questions is a lot more blunt and old-fashioned. If you give up after a little self-doubt then you probably aren’t cut out for animation, let alone the life of an artist. You have to be passionate and possess the need to create. Art itself should mean more to you than the approval that you seek from your peers.

    The real misconception is “what style do I need to have?” People completely miss the point of what art is about nowadays because of the new “like” and “reblog” system provided by the internet. It just feeds the misconceptions of “talent” by praising those who rely on style to make up for generic design, poor construction, and lack of fundamentals (things that aren’t credited enough by the internet public.)

    If you think attending CalArts will prove that you’re a good enough artist to work in the incredibly small field of animation, guess again. It’s not your style or how well you fit in, it’s how well you work and how well you can learn/adapt. If a job hires you because you passed the test of a good resume, portfolio/reel, and an art test then you still don’t “have the job.” You can be hired and within the first week you could reveal that your drawings skills are actually average and it’s really just your appealing style that people credit you for.

    Upcoming artists need to go back to the foundation roots. Learn to improve your craft, increase your speed, practice many styles, and stay loose! It’s hard to juggle all of these things but you need to keep improving for the rest of your career. Be an artist!

    • Forblat

      Yes, but saying “if you give up after a little self doubt then you’re not cut out for ____” instead of offering a resource to help people remember that they’re not the only ones who go through “a little bit of self doubt” is kind of a dick move

      https://www.google.com/search?q=help+with+imposter+syndrome&ie=utf-8&oe=utf-8

    • I’m not sure that’s new thing. Young artists always tend to have more self doubt. Also young’ins tend to have a more black and white view on the world, they’ve been brainwashed to play by the rules their whole life. They search for a system or formula to success because that’s what their guidance counselors and parent a have told them.

  • zoe

    No, they went to SVA, which is not affiliated in any way with the Art Institutes.

  • ThatGuy

    CalArts was designed to put animators into the Disney system. That no longer exists so I dare say, CalArts students have changed and adapted to the changing industry pretty well. I’m a CalArts student myself. All I wanted to do was animate. Nothing more. But there are very few actual animation jobs ( and learning CG was a huge pain in the ass ) I do kinda get tired of non-CalArts students/artists griping about CalArts…more than a few have been snobby and/or snarky when they learn that’s the school I attended. It shouldn’t matter about the school you go to. It’s your talent and work that speaks for you. You can go to the fanciest school on Earth but if you don’t WORK, you won’t get anywhere.

  • ThatGuy

    JOhn K is also an anti-CalArts jerk…though, I must admit he has a point about the “formula” He could be a little less harsh ( especially after that godawful “Adult Party Cartoon” Eh, he’s the phenomenally successful one, not me. What do I know…

    • Goober

      He’s a fan of Aaron Springer and Erik Wiese, and he’s worked with Zeus Cervas apparently. All Calarts graduates.

  • amber

    the headline for this article looks like a headline for The Onion.

  • Alyx Jolivet

    Its a question of networking, really. If you want your chances of a show being made in Hollywood, finding the right connections through fellow students and alumni at a school like Calarts is the trite and true way. Any art college, really.
    Even I broke into the industry because I knew someone from Calarts – I didn’t go myself, I didn’t even go to art / animation school, but I can honestly say it would have been more difficult (perhaps impossible) for me to break in were it not for my connections.
    However, on the flipside, I know a few people who got in just based on their sheer talent, work ethic and charisma. Chase Conley, character designer for Black Dynamite immediately comes to mind.
    Do what you love, work your ass off and be a good person. And produce, produce, produce, produce. I’ve seen people get hired just for making an animation a day. That’s really the trick.

  • wharf

    Well where else is he gonna put it?

  • hitface

    social media. socializing. being social with other people. sharing your thoughts with other people and discussing things with people is part of socializing. social media accounts are just like journals and scrap books of thoughts you want to share with others. you are of course entitled to your opinion but i feel its kind of silly to think its gross to use a social media website as a social media website.

    Also when discussing things on your twitter, where only people who follow you see it, or people who actually make the effort to seek you out to see your opinions, its a lot less like shouting in the street and waiting for someoen to acknowledge you and more like walking into a room of people who know you and like hearing what you have to say and saying “oh hey guys these are my thoughts on this thing”.

    also its kinda weird to me that you dont like the idea of having debates or discussions in a place where anyone can join in regardless of whether you think they are smart enough to matter, but here you are, in the comment section of a website asking “am i the only one who..” inviting discussion, In the comment section of a website where just anyone regardless of their education level can join in.
    anyway, the reason he’s posting this publicly anyway is because he is trying to get it out there that he has NEVER been to cal arts, as well as stating his opinion on why it bugs him that people think its cal arts or bust.
    also, unrelated to your comment: i kind of find it weird that the article goes on to pin point why going to cal arts can be so important, as if its saying “yeah okay there may be successful people who ddint attend cal arts and the whole issue is people thinking you have to go to cal arts or you wont be successful, but MAKE SURE you attend cal arts!!”

  • Finally. Calarts isn’t the only good art school out there. Heck, Sandra Rivas even got a decent education by just going to a community college, IIRC.

  • Ashanti Ghania

    Learning project management at ANY school you go to is tantamount to working in the animation industry–or any other skilled labor to white collar market. You’re not just a cog, you are a creative investment. Learn to develop and execute intellectual property and fight like hell to get in and stay in the industry. Oh, and try not to be a jerk as you do so. Well all want positive karma :)

  • Toonimated

    Look, this guy said you don’t have to go to CalArts to be successful in animation!

    Here’s two paragraphs worth of various advantages and reasons to go to CalArts.

  • LeSean Thomas

    Hysterical. More so that this isn’t an article from The Onion.

  • Cartoon Cave Hermit

    I didn’t go to CalArts. But I’ve been working in TV animation for over 10 years at CN, WD, Disney and small boutique shops. I don’t like to put myself out there, so I’m going to be fairly cryptic, but I currently work at Nickelodeon, and this studio is filled with people from many different schools, even some who attended very little school ( although there’s very few people like that ) and over the years I have worked with many people who did not attend CalArts. Off the top my head, RISD, SVA, SCAD, Otis, MassArt, Gobelins, Fullertons, and various Art Institutes as well. All of them very talented, passionate, and doing their best to make a career in animation in LA and around the country/world.

    I think a big part of this is problem is also what aspiring artist quantify in their minds as “success” in animation. If success is measured by “Do I have my own show or film” then you’re setting yourself up for dissapointment. I’ve always measured success by “can I keep getting work, is my work good, can I reach the goals of my current position, and do I have the respect of my peers?” not do i have a resume/portfolio that says “I went to SCHOOL X and I get to be the boss because I went to SCHOOL X”. Its a pure numbers game, the amount of people with legitimate life long careers in animation, compared to the number of people who “sold a show” is a huge gap. Average TV show, 30-50 artist, in film its in the hundreds, but number of “created by” credits, 1 or 2 per production.

    But with a fairly large amount of the “creators” being from CalArts, it makes it very easy for young animation students to think, well he/she went to CalArts, so I must as well.

    But its a trend, and its a long running one, but still, trends tend to wash away over time. The more unreachable CalArts becomes for so many, and the more people from other schools, or even just self taught geniuses make there way into the industry, the more this trend will go away. Its really just a matter of time.

    And besides all that, I’ve never first hand seen anyone turned away or rejected based on where they went to school. I’ve seen just as many bad storyboard tests from CalArts grads and I have from anywhere else. If you show promise, and can do the work well, and bring something to the table creatively, then you should be able to get a job somewhere, and work your way up, and maintain a career. CalArts and any other school for that matter, doesn’t guarantee you anything, its skill, dumb luck, and perseverance.

    (Boy I sure wrote a lot and I have no idea if its relevant or rambling…)

  • Teddy Hose

    Ian and I were friends at SVA. He was kind of internet famous before he went to college, then made his animated short series nockFORCE while in it (or just after?). Anyways I think Ian made it where he is by being prolific as hell. He always had his own productions he’d consistently post online, while managing to create high quality, frame by frame animation for school.

    Art school won’t guarantee you a spot in the working world, but you can be sure it’ll cost you a shit ton of money. If you have a drive and work ethic like Ian, enough to make a name for yourself online, you might not even have to go to art school to break into the industry.

  • Mister Twister

    I’d still go to Calarts if I could.

    (I cannot)

  • My response may be a bit more romantic than most but… none of this matters if you really want it and are willing to work for it. I see many of you are offering up other very good animation programs that produce a bunch of talent as well and I would still argue that the while all of these programs will help you to get a career in animation (or more specifically a foot in the door), the biggest X-Factor is still perseverance and heart.

    I have a visual art degree from UWM-Milwaukee. In four years I took 2 CLASSES in animation and I fell in love. I knew that this is what I wanted to do and without knowing anyone (or anything) I moved to Burbank because I couldn’t imagine doing anything else. Long story short my path was long but I am still living my dream… I volunteered at CTN, interviewed for a Nickelodeon internship and wasn’t selected… worked a temp job as some rich guys personal assistant for a year while drawing at night to become a better artist, Volunteered at CTN again… Interviewed for an internship at Nickelodeon again and was asked to join Spongebob Squarepants… busted my butt as an intern to leave the best impression I could… Interviewed for two PA jobs and didn’t get hired… Worked temp/freelance for another year before being hired as a PA on Sanjay & Craig for season one and have been their character designer for two seasons now (Please refrain from bashing Sanjay & Craig commenters, our crew is aware of how much you hate it).

    It was a long path, it wasn’t easy, and there are still many, many, people more talented than I am; but I wanted it and I wanted to be great at it, and people noticed that. I kept in touch with people nice enough to give me their time and I wasn’t a creep about it. Now I come to work every day and alternate episodes with Ginny Hawes, an insanely talented CALArts grad and Spongebob Character Designer. Obviously you need to develop your talent to a professional level, but their are no rules on where or how. Anybody with heart and the ability to stay positive during the hard parts of the journey can do this. I am walking proof.

  • Becca

    Genndy and Rob DID NOT finish at Columbia, they merely attended for a while. Both ultimately went to and graduated from CalArts. Columbia likes to perpetuate that both went and finished at Columbia.

    That said, I, too, am a Columbia alum and I’m doing alright. Storyboard Artist on a TV show at a major studio and I graduated in 2013.

    CalArts is NOT the end-all and be-all.

    • Christina R.

      Oh I knew that. That’s how they met Craig McCracken. After all the graduation rate is NOT that high at Columbia, that much is certain.

      And kudos on the Storyboard job! I finished last Spring and just applied for an artist alley table. It’s not much but it’s a start.

      • Becca

        Columbia has a, what, 10% graduation rate? Har. Love our school.

        And thanks! Is that table for C2E2 or ACEN? Either way, good luck! Keep drawing!

  • mariomguy

    I went to Ringling College of Art and Design. While I was in the Game Art and Design major, I was working side-by-side with animation students in the open labs, and we attended all of their mandatory presentations. Their shows were amazing. Some of the student work I could honestly say is more worthy than professional work, and the students come from a variety of different states, countries, and backgrounds.

    There’s a lot of brilliant talent all over the country, not just in California, but the US animation industry is so completely concentrated within California it limits voices. It’s created a bad case of tunnel vision where nearly all US animation is going in the same direction, doing the same thing, featuring the same Californian character archetypes we’re always used to seeing, and the same styles. Where in the US can you find an animation studio willing to do things the Ghibli way, or the traditional Disney way, or the ILM Rango way, or other styles that would have been developed in this country if more voices from smaller towns and other cities could partake?

    Maybe someone in Florida or Texas or South Carolina or Montana wants to develop a high-quality animation and film style that doesn’t cost as much as Dreamworks, but chances are we won’t be able to see it because they’re not living in California, they don’t want to move there, and they don’t want to attend CalArts.

    • Or maybe, I vehemently add, someone in MICHIGAN.

    • Funkybat

      I think the “Californian archetypes” thing was true 10-20 years ago, not so much now. Take “Steven Universe”; the style of the show is unusual, and if you’ve seen any of Rebecca Sugar’s student work or earlier short films, you’ll see that her visual style and ideas are unusual to what normally gets on TV. She’s originally from Maryland, and took part in an intensive arts program offered by her local public school system. From there she went to SVA and further. And look at the result; a great, original show that’s a hit and is unlike anything else on CN or other networks. And that’s just one example. California will probably always have a special place in the animation world, but things have spread out over the past 15 years, and will continue to now that the internet is ubiquitous and we don’t have to depend on film festivals in arthouses for the public (or recruiters) to discover new animation styles and talent.

      • Fried

        Steven Universe looks just like everything else on TV right now. You could put the characters next to Gravity Falls and the common viewer would barely be able to tell they’re from different shows.

        The pilot was much more unique and she has a unique style, but the final look of the show was very streamlined and simplified to the point of boring.

  • As someone who just went through the whole school decision process in 2013/14, I wholeheartedly agree. CalArts is an incredible school, but it isn’t a good fit for everybody, and they don’t accept people who they don’t think are a good fit. I happened to be one of those people. Thankfully, I figured it out after waiting in line for two hours for a portfolio review instead of several months and application fees. I happen to be more idea and caricature based; I’ve been able to design fairly solid characters without much instruction beyond criticism (as in, I grasped the basic concepts fairly quickly), but it took me all of junior high and high school to learn half-solid observational drawing skills. Based on this I was bluntly told by the prof that although I certainly wasn’t bad (especially my self-taught animation), CalArts wasn’t the school for me. If I remember correctly, he said “You come in knowing how to draw [from observation]; we teach you how to animate.” (Or something like that.)

    Also, I suspect this myth about CalArts is why the school has a 30% acceptance rate. (Most art schools it’s about 70% based on my very unscientific average.)

  • Mike diMartino and Bryan Konietzko attended Rhode Island School of Design, and they did pretty well with Avatar and Korra.

  • Why? I’ve heard great things about it, BUT you have to come in knowing how to animate. It’s a tough program designed for only certain types of people, and I at least am not one of them.

  • Columbia Grad Also

    Ditto what Becca said. They transferred out of CCC. I graduated from CCC as well, and I’ve been pretty successful for the last 8 years. But, there aren’t too many of us. Most of the kids in my class sat around talking about how they want to go to Cal Arts.

  • Goober

    More importantly, examples of show creators who didn’t go to Calarts.

    Steven Universe, Ren & Stimpy, Ed Edd n Eddy, Chowder, Bee & Puppycat, Lakewood Plaza Turbo…. all created by people who didn’t go to Calarts.

    Calarts certainly HELPS if this is your goal, but it’s far from impossible to achieve this goal without attending that school.

  • Steele Carter

    I actually graduated from the Art Institute of California – San Francisco and I worked for ILM for 4 years. There were a few others who gradated from my school who also ended up at ILM. Now, I’m in Canada working for another visual effects studio.

    Anyway, Ian makes a great point and I’m glad that he addressed this CalArts “issue”. Also, animation is about great ideas and it’s even better if it’s original and fun. I mean, let’s look at Steven Universe. That’s a great show and it’s fun to watch. Furthermore, my favorite shows on Cartoon Network right now are Steven Universe and The Amazing World of Gumball, both of which, were NOT created by people who attended CalArts. And these shows deliver high quality whenever new episodes air.

    It’s all about the fun and more importantly, unique ideas, people! It’s not about where you graduated from!

  • CTM

    The animation industry’s fascination with this one particular school is a little weird to me, and the fact that the bulk of this industry is this weird exclusive club of old college buddies is more than a little suspicious to me. I’ve always imagined John Lasseter and pals opening up their interviews with “well, did you go the same school as me?” and kicking anyone who says no to the curb. While there are certainly those anomalies who made it through other ways, there’s no denying that the vast majority of ’em come from Cal Arts. It’s just friggin’ weird to me…Do other industries have one school that basically has a stranglehold on what gets made and what doesn’t?

    • Funkybat

      The whole “go to CalArts if you want to succeed in animation” thing has been there for decades. Before there was any kind of online animation community, the reputation this school had was strong due to the Disney connection and general reputation. There are several other schools with well-known programs like RISD, Ringling, SVA, Sheridan, and Art Center, and I know people who have worked steadily in the industry who have gone to all of those schools. I also know people who have succeeded who went to “non-name” or second-tier art schools, and they aren’t the only ones from those schools, either.

      When I was in high school I was hung up on “CalArts or bust” but I’ve since learned that, while the networking that comes from being in such an elite art program is great, and the education is to-notch, when it really comes down to is whether your art and ideas stand out in some way to someone hiring. And that depends more on the artist than the school.

  • O.A

    How did you get your foot in the door with out a degree? Was it just a matter of having an impressive portfolio and a real passion?

    • mick

      Most of the people I’ve worked with in the last 20 years didn’t get in by having a degree. It’s an absolute nonsense that you need a degree. The biggest perpetrators of this fib happen to be the people charging 50 grand plus for a piece of paper

  • pencil neck

    Great advice!

  • Rocketberry

    I tell everyone who asks to give SJS a shot. I know a number of extremely talented and successful people who came from that program and only had to pay a fraction of what others did for private art schools (myself included). PS, I went to Calarts.

  • Christian Z.

    It’s just like people thinking Google is the only search engine, or that all animated movies are made by Disney, or that all song parodies are made by Weird Al.

  • Animator606432

    Winston-Salem State university. It was a state school and most affordable to me at the time. I’m moving to New York thought so I’ll have way more options.

  • Bill Neye

    Lol the latter half of the article is basically an ad for how great CalArts is… (Think I know who they get their money froooom!)

  • Adzl33t

    I’ve been a fan of Ian since RPG world, Nockforce is great, and I cant wait for his own show.

  • mick

    There are one or two examples. Just look anywhere other than LA

  • Guest

    Interesting, I’d like to see why you have that stance. I agree with the reply you got here mentioning that it’s only for certain types of people; there are always students who after the 1st year realize the program isn’t for them.

    It’s a very varied curriculum covering different aspects of work in this industry, forcing you to take classes you may have no interest in. You certainly need strong drawing and painting skills to be successful in the program, but through the years you are able to direct your work to focus on CG if you so choose. In our 3rd year so many students hated that we had to take a rigging course in Maya…although I believe they’ve since made that an optional course. I for one was never a fan of storyboarding and found little enjoyment in it, but despite having no intention on every becoming a storyboard artist, I had to storyboard throughout my 4 years there, but I certainly don’t have any resentment about that.

    I’m a recent graduate and I secured a job as an animator less than a week out of school, and have yet to be out of work. The majority of classmates I know who I graduated with also found work in the industry. As far as I’m concerned, our education there was worth it. I wouldn’t try to deter prospective students from attending any school because of a personal gripe, especially when there is an obvious success rate.

  • Axolotl

    I went to Calarts and I think it turned out alright for me but I agree about art history. Calarts character animation stuff tends to be slick but sort of inbred, thematically, and some art history (and literature and anything else that isn’t animation) might help!
    (I know the Laocoon, but only because I liked looking at art history books before I ever went to Calarts.)

  • Skippy

    Probably the studio execs assume that most people wanting to work in animation want to go to CalArts or another renowned for it’s animation program like Sheridan. So, those that went are at an advantage.

  • Alumni

    Another reason is that it’s a comprehensive education and the school reinforces the idea of self-expression, aiming high and being a film-maker. Someone above wrote about the idea of success. I’d venture to say that many CalArts alumni aren’t satisfied if they haven’t become more successful than just average by just getting and keeping a job. That ambition is how they got in there in the first place. When you’re there and you see the talent among your peers, that’s probably when you reset your ambitions or expectations.

    • Bruce

      Absolutely. The first day of class, first year students find out quickly they are no longer the fastest pencil in town and are now not the best in the room but amongst peers in the truest sense. It is humbling and exciting. it is an awaking and a pool of talent to draw from that a single, non institutional situation cannot provide. To have graduated from CalArts is a distinction and not a slur. The range of work produced provides an array of abilities and ideas worth pursuing. It is uphill all the way. The percentage of Cal Arts grads in the industry continues to provide this belief with some credibility. Working with these artists was one of the most challenging and enjoyable aspects of any teaching position I ever had. I was lucky to be there.

  • Brick

    And 500 others left after you left. That’s a beautiful story lego lover.

  • T

    It’s a very challenging and sobering school and in no way do I mean that negatively. I often find that people come to these star schools, expecting all knowledge to be delivered on a silver plate to them – as if that’s how it works in the actual industry. Sheridan’s a great school with many resources and challenges to offer, and it’s up to every one of us to get involved and suck out as much as we can.

  • Cam Jirrey

    Where’s the heck is the love for Sheridan College in Ontario, y’all???

  • Strong Enough

    or just learn on your own? i mean drawing isn’t rocket science sheesh

    *goes back to drawing stick figures*

  • TKeen

    Hmm, no other Canadians on this board who can speak for Sheridan College? Way back when, (80s) Sheridan was the only school on the continent other than Cal-Arts with a fulltime animation course. It was the Oxford to Cal-Arts’ Cambridge. Chances are, if an animator is Canadian, no matter where he/she works, he/she went through Sheridan… not just in the studio circuit, (John K., Nick Ranieri, etc.) but in indie-land, too. The school was suffering a bit from the blocky late-70s Nelvana style (or maybe vice versa) when I was there, though. Having said all that, I don’t know what it’s like now. Any other Sheridan grads out there?

  • exil des champs

    The problem is that most other schools do not push continental philosophy as hard as CalArts. Stephen Universe is cute but the scripts betray a huge lack of awareness of Merleau-Ponty, Derrida, Baudrillard or Foucault. It’s like these people have never heard of the Panopticon. Other schools need to catch up.

  • Conan

    Of all the non-CalArts shows Steven Universe is pretty funny, but there seems to be no awareness of of Derrida, Merleau-Ponty, Baudrillard or Foucault! That’s the problem: there’s no real depth!

  • Jean morel

    That much? I remember paying 500 Canadian per semester at Sheridan.

  • st

    I went to the Evergreen State College in Olympia, WA and did traditional fine art..they didn’t offer digital animation..my plan was to go to Art Institute Seattle after I got my Bachelors to fill in the digital gap. I never went, and instead worked various jobs. I’m interested in doing maybe concept art or digital illustration in Seattle for a video game company..I’m quite scared but I have strong drawing/illustrating skills and am VERY versatile..Disney princesses to anime to quirky to landscapes..I’m going to try no matter what but was wondering if it’s a hard transition from traditional art/animation to the video game industry (which is big in Seattle near
    where I live)

  • Georgie

    I have a question. I would love to go into animation, preferably visual devlopment, but I live in England! Is it true that you have to go to a school in calfornia to become an animator? Otherwise my dream is over…