Disney is exploring a new way to automate speech animation with computers.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.
The French production is the first television animated series made with the Unity game engine.
Former Pixar artist Neth Nom explains why he used the game engine Unity to render his new short film.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
Challenges and lessons learned from interactive animation storytelling.
Unreal’s game development toolset is now free for filmmakers and artists.