Experts in vr animation weigh in on what they’ve learned from working in the medium so far.
The computer graphics and interactive conference is shaking things up in the vr space.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
The program for SIGGRAPH Asia 2016 is beginning to take shape. Here’s a first look at the Computer Animation Festival.
What if you could sketch a pattern or design on a piece of paper and have all the hand-drawn intricacies of your work instantly preserved in the texture of a 3D model? It may soon be possible.
Making an independent animated short is hard. But what if you had the power of Pixar’s animation toolset and renderfarm behind you?
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
The independent short film made by two Pixar artists has won the top prize at this year’s SIGGRAPH.
Three new calls for entries from Athens, Greece; Třeboň, Czech Republic; and Los Angeles, California.
Laika is revolutionizing stop motion animation with 3D printing. We visited the set of their latest film, ‘The Boxtrolls,’ to find out how they do it.