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Glen Keane Delivers ‘Lux: Binding Light’ For League of Legends

Glen Keane is a busy man nowadays.

In addition to his new short Dear Basketball, which premiered last month at Tribeca, Keane also delivered a new piece for Riot Games’ League of Legends game that focuses on the character Lux the Lady of Luminosity.

The short – Lux: Binding Light – debuted online last Friday:

Keane’s piece is part of a new series of animated pieces called League Animation Workshop that Riot explains is “our exploration into diverse styles, our experimentation with new techniques, and our commitment to developing the art form itself.”

Each of the four pieces in the series explores personality traits of one of the Riot game’s 136 playable characters. More details on these cinematics and character pieces can be found in this article.

For the Lux piece, Keane employs his rough animation style that he’s used in other recent projects like Dear Basketball and the Google short Duet, but the animation is in a rougher and more unfinished state than those earlier projects. The lack of polish might be viewed with some confusion amongst gamers who are accustomed to slick production values, but for animation fans, it is something of a treat to see Keane’s work at this stage of production.

  • James Madison

    Amazing work!

  • Glen Keane has super powers. Let’s go ahead and admit it! Lol

    All jokes aside, anything Glen does is worth the time to see. He brings strong Appeal and art to his animation….truly a master, and an inspiration.

  • Abdelrahman Magdy Said

    Despite the animation being a bit too rough for my personal taste in general, it’s definitely a treat to see how a master like Glen Keane works at this stage. I think it’s especially good for people starting out to see that, even an incredibly brilliant animation master like Glen, start their work with extremely rough drawings and movement. Sometimes seeing the finished pieces can frustrate beginners because they might think that this is how it looked all the time.

    Putting that aside, I think the rough animation, despite being a bit rough for my taste as I said above- I think it fits the needs of this short. It gives it an ethereal aura that I think was intended. It feels like a memory or a retelling of a dream which usually lacks vivid details.

  • Marti386

    Gaw-dammit, Glen. Just when I start thinking I’m getting really good, you show up and remind me I have so much to learn. :P

  • mushed potato

    This is exciting, second to Blizzard, Riot’s pretty up there with their animated shorts. Zed and Miss Fortune’s workshop shorts are bringing back the old school flavor. Looking forward to what else they come up with and who else they will approach. Richard Williams, perhaps?

    A lot of the game’s heroes do not have spotlights. Yet.

  • It is known for animators to thumbnail their ideas of acting before they give the performance. Chuck Jones would do over 100 thumbnails of poses for the character before he goes and animates that same character for a scene.

    • Mesterius

      Wouldn’t that be more like “Chuck Jones would do over 100 layout poses for the character before he gave the scene to his animators”? Or are you talking about Chuck’s early career as an animator before he became a director?

  • sloth

    It’s ok.

  • David Wagenfeld

    His ability to convey emotion through facial expressions and body movements is masterful.