Luc Besson Says There Are 2,734 VFX Shots in ‘Valerian’
The first teaser trailer for Luc Besson’s ‘Valerian’ is out—and it’s packed with vfx and animation.
The first teaser trailer for Luc Besson’s ‘Valerian’ is out—and it’s packed with vfx and animation.
We’ve got a first-look at a promising feature from a top Polish animation studio.
Mecha-Trump has arrived.
Web-based collaboration on storyboards and animatics takes a leap forward with the new app, Shottio.
A new featurette from Disney Animation focuses on the Pacific islands cultural history that inspired “Moana.”
Animation software Moho has added support for Microsoft’s Surface Studio and Surface Dial.
One of the most important executives in vfx, Marvel’s Victoria Alsono, gives a rare interview on how the studio approaches visual effects on its blockbuster superhero films.
‘Trolls’ director Mike Mitchell and co-director Walt Dohrn talk to Cartoon Brew about creative freedom, how Genndy Tartakovsky and Phil Lord helped out, and making cg look more handmade.
“I’m looking east,” says the founder and CEO of Framestore.
The program for SIGGRAPH Asia 2016 is beginning to take shape. Here’s a first look at the Computer Animation Festival.
Nintendo 3DS has a surprisingly powerful and cheap animation tool, thanks to “Waking Life” animation director Bob Sabiston.
What’s new with “Cow & Chicken” creator David Feiss?
Who are the likely contenders for a visual effects Oscar? And which films might surprise this year?
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on “Jurassic Park,” “T2,” and “The Abyss,” talk about what’s different about the vfx industry today.
Can hundreds, or even thousands, of people experience vr simultaneously? A new start-up by former Dreamworks Animation vets thinks they can make it happen.
“It’s kind of like the ultimate [visual effects] project,” says “Voyage of Time” vfx supervisor Dan Glass,
We explore the new film from “Dam Keeper” directors Robert Kondo and Dice Tsutsumi,
Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton’s latest film.
Animal Logic explains how they created expressive, cartoony animation for their short without squash and stretch and other animation principles.
“Brave” director Brenda Chapman reveals big new plans in an exclusive interview with Cartoon Brew.