How the ‘Storks’ Filmmakers Transformed A Pack of 100 Wolves Into…Anything
The scene-stealing transforming-wolves in “Storks” were both a creative and technical animation challenge.
The scene-stealing transforming-wolves in “Storks” were both a creative and technical animation challenge.
A new book pulls back the curtain on the vfx industry and offers a somber, if not fascinating, read on the current state of the business.
Fresh off “The Jungle Book,” Jon Favreau has discovered a new passion: vr filmmaking.
The new one-year program, in partnership with University of Technology Sydney, will launch in 2017.
We go behind-the-scenes to learn how Laika animated one of the biggest stop motion puppets ever constructed.
What if you could sketch a pattern or design on a piece of paper and have all the hand-drawn intricacies of your work instantly preserved in the texture of a 3D model? It may soon be possible.
It takes a village of artists and technicians to create a sophisticated CGI character like Elliot the Dragon.
Corel has added significant improvements to the 2017 edition of its digital paint software Painter.
Mark Osborne talks about why he said no to directing the project at first and why working in CG can drive a director crazy.
Making an independent animated short is hard. But what if you had the power of Pixar’s animation toolset and renderfarm behind you?
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
Computer animation is known for its precision, but as Michael Fragstein shows, adding imperfections and abstraction into CG can be just as beautiful.
The only thing worse than being the last man on Earth is being the second-to-last man on Earth.
Early digital effects were mixed in with breakfast cereal and matzo crackers to create one of the iconic sequences in contemporary cinema.
Phil Tippett is using augmented reality to bring his classic creatures to life in the new game Hologrid: Monster Battle.
As much a surrealist art piece as a game promo, the trailer for Warhammer 40,000: Dawn of War III is a unique accomplishment. Cartoon Brew takes a look at how it was made.
Carton Brew speaks to ILM vfx supe Pablo Helman about the variety of vfx techniques needed to create the scene-stealing performances of Bebop and Rocksteady.
Adelaide, Australia-based Rising Sun Pictures made the vfx for the most talked-about shot in the new “X-Men” film.
“Dragonheart,” released twenty years ago this week, was a live-action film that had one of the first digital characters you could believe in. We talk to the ILM artists who created it.
Cartoon Brew presents the Internet world premiere of “Symphony of Two Minds,” a CG short unlike any you’ve seen before.