The Oscar Shortlist Interviews: How The Films Were Visually Developed
We asked the directors of this year's 15 shortlisted shorts how they came up with their styles and techniques.
We asked the directors of this year's 15 shortlisted shorts how they came up with their styles and techniques.
Dan Ojari and Mikey Please explain how they made their seasonal short at the storied stop-motion studio.
For many graduates, this strange experience sharpened their ideas about what they want in their careers. They tell us why.
The compositing tool was used in every shot in the film — the first fully cg feature from the fabled Japanese studio.
Olivares, who also served as character designer on Sony's new film, tells us how it came together visually.
The Icelandic filmmaker speaks about photograph, shoestring budgets, and the beguiling power of a single syllable.
Olivia, a young Black woman endowed with superpowers, leads her family to what she sees as a better life — only to realize that's not what she should be fighting for.
Ruthie Harrison and Richie Ward reflect on the opportunities MECA has given them to make art and present it to the world.
Director Borja Peña Gorostegui and the animation team at Psyop describe their creative process for making the short "Lost & Crowned."
Discover the diverse mix of Spanish animated projects showcased at this year's edition of the Latin American movie market.
Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
Get the free ebook "Making an Animated Short."
The School of Visual Arts in New York City is offering a peek at some of its outstanding in-progress thesis projects from the school’s various animation-driven departments.
Learn about the wide variety of careers taken up by alumni of School of Visual Arts's animation, computer arts, and vfx courses.
In her autobiographical film, Regina Pessoa expands her repertoire, introducing object animation and wall drawings alongside hand-drawn animation.
The Nick Jr. series is a striking hybrid of live action and animation. Its creators break the production process down for Cartoon Brew.
An overview of your rights as a studio employee in the United States.
With "Alita: Battle Angel" poised for release, we take a look at the state of play in photorealistic cg humans.
What's ahead in vfx for 2019: a look at the upcoming superhero films, sequels, and live-action adaptations of animated classics and video games.
In the second part of this exclusive series, we explore the production design of "Animal Behaviour," "Bird Karma," "Late Afternoon," "Grandpa Walrus," and "Weekends."