Praxinos Is Looking For Beta Testers For Its Unreal Engine Animation Software, Odyssey
Praxinos will be demoing Odyssey during Annecy’s MIFA at the Epic Games and Praxinos booths.
Praxinos will be demoing Odyssey during Annecy’s MIFA at the Epic Games and Praxinos booths.
It's also the first New York studio to agree to a union contract since the 1980s.
We break down the importance of animation to Apple's newest tech, as well as four other takeaways from this week's unveiling.
There isn’t a proven roadmap to building an animation studio in Uganda, but that isn't stopping Raymond Malinga whose studio's mantra is “the audacity to dream.”
We spoke to Hellavision organizers Peter Steineck and Michael Van Swearingen, as well as Dave Merson Hess, who programmed its most recent episode.
Production companies, distributors, game developers, and indie creators are using Roblox to find and promote their work.
As Cannes' marketplace hearts up, sales companies and distributors are moving on animated titles.
Pavel Sannikau is solo-animating the ever-expanding animated website which features your favorite pop culture characters living together on a space station.
You've no doubt heard of the animation programs at Calarts, but what is it like to actually attend the school. We asked some recent students about their experiences.
Jackson explains how he develops his pipeline, what tools he prefers to use, and the importance of self-care when working long hours.
Nathan Smith from Studio Ghibletz explains how his team used CA5 to improve their workflow on 'Anomaly Karen.'
Primarily known for his work in children's animation, Åhlin also directed one of the first examples of erotic animation in Europe.
Filmmakers from five of the shorts explain how their stories are particularly local, despite being set in a galaxy far, far away.
Three SVA Alumni Scholarship Award winners discuss their work and how it was influenced by their time at the school.
Clapin's thought-provoking off-beat short works often deal with identity, mental health, childhood, and body parts.
The studio reported no drop in its output, no missed deadlines, and an increase in productivity, creativity, and worker happiness.
Gunnarsdóttir's work has an edgy, punky vibe throughout that often aptly reflects the grungy, fragile existence of her subjects.
Among a host of other achievements, it's the third-biggest three-day opening ever for an animated feature in the U.S.
Canadian filmmaker Matthew Rankin explores local, national, and international history with an eccentric and deadpan touch that is refreshingly and genuinely loving.
Director Michael Emry teamed with U.K. visual artist Troy Browne to put together the vibrant spot.