How The Studio Six Point Harness is Blazing a Trail for Studio IP Ownership and Control
With its own distribution channel and a big catalog of original content, Six Point Harness is not your typical service studio.
With its own distribution channel and a big catalog of original content, Six Point Harness is not your typical service studio.
It's been 20 years since Chris Landreth's groundbreaking short "Bingo" showed the world what Maya 1.0 could do.
A look at how e.d. films in Montreal has adopted the Unity game engine for animated filmmaking, and even developed its own real-time tools.
Pixar is a "sexist boys club" says a former artist, who tells stories of demeaning, lecherous, and physically abusive behavior, many involving John Lasseter.
The Japanese filmmaker's toe-tapping latest "Lu Over the Wall" open in the U.S. this Friday.
An insight into Image Engine’s work as one of several vfx studios on the new Netflix series, “Lost in Space.”
A look at the nominees of the Ibero-American Quirino Awards, which will be presented tonight.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
The animation world is mourning the loss of one of its giants.
A look at all the intense work that went into the cinematography of Wes Anderson's "Isle of Dogs," before a single frame is ever animated.
Here's what it took to animate the giant Jaeger robots in "Pacific Rim Uprising."
Two 2017 graduates of School of Visual Arts’ MFA Computer Arts department recently sat down with a current student, Devan Worth [Graduate …
"Isle of Dogs" animation director Mark Waring breaks down the animation process on Wes Anderson's new stop-motion tale.
Next week, artists from across the U.S. and Canada, as well as Europe and Asia, will be in Berkeley, California for GLAS Animation Festival. We talk to the organizers about what makes the event so unique.
Many animated features are made as co-productions nowadays. But how do studios actually collaborate on a film? We spoke with Toronto-based Guru to learn how they worked with Ireland's Cartoon Saloon on "The Breadwinner."
We look at how vfx studio Luma Pictures helped deliver that high-octane car chase scene for Ryan Coogler’s blockbuster superhero film.
Five vfx supes from the five vfx Oscar-nominated films share tips for collaborating with film directors.
A look at how ILM and Andy Serkis' Snoke continued to evolve during production on the latest "Star Wars" film.
The biggest challenge for "Coco" director Lee Unkrich this award season: pretending that his film's executive producer, John Lasseter, doesn't exist.
‘Paddington 2’ animation supervisor Pablo Grillo talks with us about how Framestore explored animation style and technique to discover the personality of its cg-animated star.