The Oral History of ‘Space Jam’: Part 2 – The Perils of New Tech
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
One of the most important executives in vfx, Marvel's Victoria Alsono, gives a rare interview on how the studio approaches visual effects on its blockbuster superhero films.
Moonbot is laying off employees in Louisiana, but might be growing even larger in Florida.
Who are the likely contenders for a visual effects Oscar? And which films might surprise this year?
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on "Jurassic Park," "T2," and "The Abyss," talk about what's different about the vfx industry today.
We explore the new film from "Dam Keeper" directors Robert Kondo and Dice Tsutsumi,
Four great animated shorts from this year's Ottawa International Animation Festival.
The scene-stealing transforming-wolves in "Storks" were both a creative and technical animation challenge.
The creators of the Finnish cross-media brand "Gigglebug" share their unconventional app-to-broadcast journey.
The new one-year program, in partnership with University of Technology Sydney, will launch in 2017.
Laika has some very different projects planned for the future.
We go behind-the-scenes to learn how Laika animated one of the biggest stop motion puppets ever constructed.
This innovative networking program at Vancouver Film School is an important step for helping the school's students find work after graduation.
It takes a village of artists and technicians to create a sophisticated CGI character like Elliot the Dragon.
Mark Osborne talks about why he said no to directing the project at first and why working in CG can drive a director crazy.
Making an independent animated short is hard. But what if you had the power of Pixar’s animation toolset and renderfarm behind you?
Here's why Rebecca Sugar's Comic-Con bombshell is a historic moment for animation.
Chris Renaud talks about comic influences on "The Secret Life of Pets," Illumination's unconventional workflow, and the studio's fluid production process that allows humor to be added in during every stage of production.