What We’re Looking Forward To At This Year’s Ottawa International Animation Festival
OIAF is back in person this year, with a jam-packed program for attendees eager to meet face-to-face after two years apart.
OIAF is back in person this year, with a jam-packed program for attendees eager to meet face-to-face after two years apart.
A national hero in France, Sempé died on Thursday.
Support for reform is growing as pro-animation WGA member Raphael Bob-Waksberg campaigns to join the organization's board.
'Luck' director Peggy Holmes discusses the process of creating and developing Skydance Animation's first animated feature.
The animatic, with full dialogue and music, offers a remarkable look behind the scenes of Tarkovsky's cancelled Popeye project.
As Carell's fee went viral, so to did a conversation about how artists are compensated for their work and their creations.
The remote collaboration tool Bluescape allow users to collaborate, iterate, and create in a single visual, persistent workspace.
Oddbot has optioned the rights to The Cardboard Kingdom, Séance Tea Party, and The Okay Witch.
Watch the directing duo of Lilo & Stitch reminisce about the creation, development, production, and enduring legacy of the Disney classic.
As the six-week theatrical window model gains favor, could Bob's streaming premiere tip off Disney's plans for Lightyear or Strange World?
The executive warned against the slippery slope of letting outside voices, particularly those from social media, impact creative expression.
In addition to his own shows, Peck worked on animated series like The Critic, The Real Ghostbusters, and Jumanji.
These guidelines will help facilitate a better working relationship between clients and artists.
Apollo 10 1/2 director Richard Linklater discusses his return to rotoscope, crafting a visual narrative, and the flexibility of memory.
Nick recruited independent artists from around the world to create music videos for classic kids songs which appear in the show.
WIA returns to Annecy 2022 to host a series of panels, a fireside chat, and the first-ever Stories x Women initiative.
The multi-award-winning game was made over 20 weeks as part of SCAD's Interactive Design and Game Development program.
Faith and John Hubley regularly involved their children in their work, melding business and play throughout their filmmaker careers.
Who should win the Oscars for best animated feature and animated short? Who will win?
Jansen's masterful integration of archival footage, audio recording, and animation was key to the success of three-time Oscar-nominated "Flee."