The Oral History of ‘Space Jam’: Part 1 – Launching the Movie
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on "Jurassic Park," "T2," and "The Abyss," talk about what's different about the vfx industry today.
“It’s kind of like the ultimate [visual effects] project,” says "Voyage of Time" vfx supervisor Dan Glass,
The 27-year-old pitching and co-production market is one of the most important events in the world of European TV animation.
It takes a village of artists and technicians to create a sophisticated CGI character like Elliot the Dragon.
Mark Osborne talks about why he said no to directing the project at first and why working in CG can drive a director crazy.
This is what happens when a politician reviews an animated feature.
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
The only thing worse than being the last man on Earth is being the second-to-last man on Earth.
In the new frontier of vr animation, basic film concepts like cutting and editing can become huge technical challenges.
New York City's School of Visual Arts MFA Computer Art department is receiving global recognition for the shorts created by its students.
"Dragonheart," released twenty years ago this week, was a live-action film that had one of the first digital characters you could believe in. We talk to the ILM artists who created it.
The producers of "The Simpsons" called on Adobe to help them bring Homer to life in real-time.
We look at some of the latest high-profile vr animation projects, and offer some thoughts on this new animation frontier.
Moonbot created a short about a fridge that has been viewed millions of times.
Bastien Dubois talks to Cartoon Brew about the challenges of transitioning from an indie filmmaker to a TV series creator.
Rémi Chayé's unique hand-drawn feature is earning plenty of accolades, but finding an audience isn't easy.
"Our primary goal is to broaden and redefine the perception of animation in the US."
Frank Braxton broke animation's color barrier in the early-1950s, changing the animation industry forever.