‘Spider-Man,’ ‘Paddington,’ ‘Smurfs’ Rightsholders Talk Adapting IP For Modern Audiences
Industry executives discuss how decades-old stories don't always work with contemporary standards of representation, storytelling, and relatability.
Industry executives discuss how decades-old stories don't always work with contemporary standards of representation, storytelling, and relatability.
Around 75 employees have been let go from the venerable Northern California studio.
While not on the same level as Shinkai's modern classic 'Your Name,' critics agree that 'Suzume' is a fantastic film.
This year's Oscar-nominated filmmakers share behind-the-scenes details of how they created memorable characters and brought their performances to life.
On the occasion of Shinkai's 50th birthday, we take a look at the aesthetic evolution of one of Japan's greatest filmmakers.
This week's subject is Estonian master Priit Pärn, the animation successor of Jean-Luc Godard, George Grosz, Pop Art, and Monty Python.
Cartoon Brew looks at the faces behind the voices of dozens of Disney's most iconic characters from the studio's early animated features.
An animation artist by trade, Swarr now programs games for Gameboy Color in his free time.
In the works for more than a decade, 'Lost Ollie's journey to the screen is nearly as epic as that of its floppy-eared hero.
Against all odds, this self-taught group of filmmakers is producing a traditionally-animated feature film in Pakistan..
The Mercury Filmworks animator tells us how he made his film using Toon Boom Harmony Premium.
Camarillo worked across crucial but unsung roles, such as prop designer and background clean-up artist.
Pajek's new short will world premiere this month at the Ottawa Int'l Animation Festival.
“We don’t want all these objects to end [up] in the ocean or poor countries as garbage,” says Delphine Maury of France's Tant Mieux Prod.
Director Greg Franklin tells us how the project started, what was tricky about animating Notaro’s jokes, and why he went experimental on a segment about Eddie Van Halen.
The director speaks to us about the challenges of developing a hand-drawn look for his cg feature, and much more.
This is one of a growing number of indie games that reject naturalism in favor of a boldly stylized 2d look.
The French animation studio behind Netflix's "City of Ghosts" walks us through their approach on this unorthodox series.
INBTWN bills itself as an "animation convention & festival built from the ground-up for today’s digital audiences."
“When I am writing, my Bose Noise-Canceling Headphones rarely leave my head,” says writer and director Damien O’Connor.