What The Animation Pros Are Watching
We invited industry pros to tell Cartoon Brew readers what's inspiring them right now.
We invited industry pros to tell Cartoon Brew readers what's inspiring them right now.
The new Spanish animated short ''Soy Una Tumba' won two awards at the Spanish animation event 3D Wire.
An oral history of PDI's tech behind the making of "Antz," which is celebrating its 20th anniversary.
Our handy overview of important stories from around the animation world.
Rooster Teeth expands the slate of animation projects for its streaming service, and Netflix teams up with some key creative members of "Avatar: The Last Airbender."
Academy Award winner Ed Jones explains what it took to create "Who Framed Roger Rabbit" in the days before digital vfx.
Everything from a Japanese detective who's a literal butt to a new preschool series by "Rocko's Modern Life" creator Joe Murray appear in our latest series round-up.
Blizzard Activision's hit game Overwatch is celebrating its second anniversary with a stop-motion makeover.
Before Scooby-Doo, there was Daphne and Velma…
An insight into Image Engine’s work as one of several vfx studios on the new Netflix series, “Lost in Space.”
Watch some of the commissioned projects that were chosen for competition at Annecy 2018.
"Isle of Dogs" animation director Mark Waring breaks down the animation process on Wes Anderson's new stop-motion tale.
A look at Amazon's first original half-hour series, a new show from the creator of "Superjail!," and a "Loud House" spin-off in development.
In an uncertain future, a group of crazy and less-than-obedient squad fights the great war.
The moody universe of this Oscar-contending short was created with 2,500 sheets of recycled cardboard.
The ASIFA-Hollywood Annie Awards love Disney.
'Geri's Game' director Jan Pinkava sits down with Cartoon Brew for an in-depth interview on the Pixar short's 20th anniversary.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
Peter Monga shares the lessons he’s learned creating "Morgan Lives in a Rocket House" on his own with the Unreal game engine.
The studio looked to real world reference for water, sand, fire, and smoke in their latest Lego movie.