For a filmmaker, working in vr is like chopping off someone’s legs and telling them to run, says “Son of Jaguar” director Jorge Gutierrez.
Disney is exploring a new way to automate speech animation with computers.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
Experts in vr animation weigh in on what they’ve learned from working in the medium so far.
The computer graphics and interactive conference is shaking things up in the vr space.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
The program for SIGGRAPH Asia 2016 is beginning to take shape. Here’s a first look at the Computer Animation Festival.
What if you could sketch a pattern or design on a piece of paper and have all the hand-drawn intricacies of your work instantly preserved in the texture of a 3D model? It may soon be possible.
Making an independent animated short is hard. But what if you had the power of Pixar’s animation toolset and renderfarm behind you?
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.