Franck Dion On The Journey Behind Making ‘The Head Vanishes’
Franck Dion talks about the making of his poetic film "The Head Vanishes."
Franck Dion talks about the making of his poetic film "The Head Vanishes."
Morphing has been an important part of vfx for quite a while. Here's 10 memorable morphs that made us go wow!
See what's new in vr at Sundance's New Frontiers program for 2017.
Behind the scenes of the film's biggest beasts.
Hugo's mother came back home. The next day, when Hugo wakes up, he finds black feathers scattered all over the house.
Pulling graphic influences from a variety of sources, Buck delivers one of the most imaginative advertising pieces of 2016.
Can't keep a good man down!
One of Dreamworks' most highly regarded animators is heading to Canada to direct his first feature.
'Trolls' director Mike Mitchell and co-director Walt Dohrn talk to Cartoon Brew about creative freedom, how Genndy Tartakovsky and Phil Lord helped out, and making cg look more handmade.
What's new with "Cow & Chicken" creator David Feiss?
We look at the top contenders in this year's Oscar race for best animated short.
We explore the new film from "Dam Keeper" directors Robert Kondo and Dice Tsutsumi,
A bunch of gangsters are on the run after having stolen a fabulous treasure. As they go deeper into the forest and get lost, they gradually become legendary figures…
Technologies have changed over time, but one thing remains the same about SVA's MFA Computer Art program: its unique multidisciplinary approach to digital art making.
We go behind-the-scenes to learn how Laika animated one of the biggest stop motion puppets ever constructed.
It takes a village of artists and technicians to create a sophisticated CGI character like Elliot the Dragon.
Italy’s largest computer graphics and digital media conference has an amazing line-up of speakers this year from Disney, WB, Sony, Pixar, Laika, Zynga and beyond.
Brazilian studio Lobo knocks it out of the park with this advertising short for textile maker Interface.
Computer animation is known for its precision, but as Michael Fragstein shows, adding imperfections and abstraction into CG can be just as beautiful.
As much a surrealist art piece as a game promo, the trailer for Warhammer 40,000: Dawn of War III is a unique accomplishment. Cartoon Brew takes a look at how it was made.