On Take Your Child To Work Day, Emily Hubley Talks Three Generations Of Family Animation
Faith and John Hubley regularly involved their children in their work, melding business and play throughout their filmmaker careers.
Faith and John Hubley regularly involved their children in their work, melding business and play throughout their filmmaker careers.
Harley Jessup, Henry Selick, and Brian Narelle share their memories of an iconic American filmmaker.
Cartoon Brew spoke with Dyakov about how he structured his short film, the differences between animating boxing and ballet, and why he chose to include a single word of dialogue in an otherwise silent film.
The film was made during Chile's recent social uprising. "We were making a short film about torture in the past, while this was happening again in our country," says director Hugo Covarrubias.
The school benefits from the involvement of Japanese indie icon Koji Yamamura who helped start the animation program.
Linklater's film is rooted in both memory and fantasy, or as the director puts it, "the memory of a fantasy."
The FIAF Animation First Festival hosted a Women in Animation panel featuring six passionate women in their field.
Three alumni-turned-teachers explain what they enjoy about their work with the school.
Some animators earn $35k, others $175k.
We asked the directors of this year's 15 shortlisted shorts about how they would improve animated short distribution and viewing.
Think of Will Vinton fused with William S. Burroughs, with a dash of "Mad Max" and The Clash. Director Cesar Cabral tells us about the making of his wildly unique animated feature.
We asked the directors of this year's 15 shortlisted shorts how they developed their narratives.
Watch directors Don Hall and Carlos López Estrada, alongside co-writer Qui Nguyen, talk about developing the tone and style of the Disney film.
Chapek's Disney will be about storytelling, innovation, and a "relentless focus on our audience."
We speak to the directors and designers behind Mexico's ambitious stop-motion series.
The software was used to create characters' clothes in the game, as well as cybernetic parts, backpacks, ammo bags, and even weapons.
Director Patrick Imbert talks us through the staging of a single scene in his mountaineering epic.
Have you ever given a brain massage before?
Meanwhile, Xbox's boss has spoken out against Activision and nonprofit Girls Who Code has severed ties with the company.
Jim Hillin, the cg supervisor of "Beauty and the Beast," reveals the creation of an iconic moment in Disney animation history.