How Colombia’s Venturia Animation Added A Dose Of Classic Animation To The ‘Not Just A Goof’ Documentary
The new Disney+ documentary about the making of 'A Goofy Movie' is augmented with unique animated sequences that bring the story to life.
The new Disney+ documentary about the making of 'A Goofy Movie' is augmented with unique animated sequences that bring the story to life.
Sixte de Vauplane, co-founder of Animaj, explains his new technology and how animation can benefit from new generative AI pipelines that serve artists.
Praxinos manager and co-founder Elodie Moog joined us for a brief Q&A about the software.
Nearly half of this year's 33 Oscar-qualified animated features feature hand-drawn 2d animation, or cg meant to look hand-drawn.
Herguera tells us how she ended up making a film about a century-old Indian story and the steps it took to get the project off the ground.
The show's creators explain the importance of getting the animatic right and why story artists are genuine superstars.
"You have more control over the scope of the animation process," says Mik Kirchheiner of animating directly with a tablet.
Latin America's leading animation festival will be held virtually on September 7–11.
The developers behind the new tool explain why they created it, how it is used, and what lies ahead for real-time 2d animation.
Spanish animator Mònica Eggert has achieved something rare: she's made a demo reel that's a hit with audiences. We asked her about how it came together.
We speak to four studios about what it takes — and what it costs — to make cg visuals for theme park rides.
Matt Maloney, associate chair of Savannah College of Art and Design’s animation department, describes how the pandemic could change the industry for the better.
Industry artists are tired of pay secrecy and are sharing their salaries on social media.
"Some people told us to never pitch directly to the network; other people told us that we should never pitch without artwork. So we pitched it directly to Teletoon without artwork."
Having been at the helm of all three "How to Train Your Dragon" films, DeBlois has witnessed major changes in editorial processes, effects, and rendering.
Using TVPaint, the filmmakers of "Sam's Dream" were able to achieve the hand-made painterly quality that they were looking for.
First-time animation filmmaker Mark Samsonovich talks to Cartoon Brew about how he became the animation director of the new indie feature 'We the Animals.'
How the directors of 'Revolting Rhymes' adapted Roald Dahl's classic collection of poems, and scored an Oscar short-listing.
Peter Monga shares the lessons he’s learned creating "Morgan Lives in a Rocket House" on his own with the Unreal game engine.
Glassworks, Headless Productions, and MPC collaborated to create the stunning visual landscape in "A Monster Calls," opening wide in the U.S. today.