Indian Filmmaker Ishan Shukla Shares His Path to Making the Short ‘Schirkoa’
Independent cg animation is rare in India. Filmmaker Ishan Shukla is trying to change that.
Independent cg animation is rare in India. Filmmaker Ishan Shukla is trying to change that.
Cinesite used vfx to craft a dramatic carriage chase that has a practical feel in the new 'Assassin's Creed.'
Just how do you give a Star Wars droid a personality?
The vfx behind that zero-g swimming pool scene.
A 'hacked' bowling ball helped Laika's animators create a crucial underwater scene for the film.
Oh, what could have been!
We explore the inventive visual style used in a new commissioned short film project.
Starting as a local screening event, Sommets du cinéma d’animation has turned into a significant international festival. We review the 2016 edition.
Morphing has been an important part of vfx for quite a while. Here's 10 memorable morphs that made us go wow!
A Laika animator shares his process for bringing the Moon King to life.
Behind the scenes of the film's biggest beasts.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in "Doctor Strange."
In the final part of Cartoon Brew’s oral history of "Space Jam," the crew reflects on long hours and the legacy of the film.
The 15th edition of Montreal's Sommets animation festival takes place next week.
Cartoon Brew attends DOK Leipzig to look at how a festival mixes together animation and documentary filmmaking.
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
"The Late Show with Stephen Colbert" created something outside the realm of what people expect to see on TV—real-time interaction with an animated character.