An Oral History of Morphing in Michael Jackson’s ‘Black or White’
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
"The Late Show with Stephen Colbert" created something outside the realm of what people expect to see on TV—real-time interaction with an animated character.
Nintendo 3DS has a surprisingly powerful and cheap animation tool, thanks to "Waking Life" animation director Bob Sabiston.
What's new with "Cow & Chicken" creator David Feiss?
Microsoft is edging into Apple and Wacom's territory with its all-in-one touchscreen desktop Surface Studio.
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on "Jurassic Park," "T2," and "The Abyss," talk about what's different about the vfx industry today.
“It’s kind of like the ultimate [visual effects] project,” says "Voyage of Time" vfx supervisor Dan Glass,
Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton's latest film.
The biggest collection of material ever from the production of the seminal Disney film 'Pinocchio' is currently on display in San Francisco.
The creators of the Finnish cross-media brand "Gigglebug" share their unconventional app-to-broadcast journey.
The Disney studio in 1956—in glorious color!
Technologies have changed over time, but one thing remains the same about SVA's MFA Computer Art program: its unique multidisciplinary approach to digital art making.
We go behind-the-scenes to learn how Laika animated one of the biggest stop motion puppets ever constructed.
It takes a village of artists and technicians to create a sophisticated CGI character like Elliot the Dragon.
The directors of "Sausage Party" talk about the challenges of selling an R-rated animated feature in Hollywood, producing a film on a fraction of the budget of other studios, and knowing when you've gone too far in an R-rated cartoon.
Animation historian Maureen Furniss revisits the Ottawa grand prize-winning short "The Man Who Planted Trees."
Mark Osborne talks about why he said no to directing the project at first and why working in CG can drive a director crazy.
Can you beat 18.7 seconds?
Computer animation is known for its precision, but as Michael Fragstein shows, adding imperfections and abstraction into CG can be just as beautiful.
Early digital effects were mixed in with breakfast cereal and matzo crackers to create one of the iconic sequences in contemporary cinema.