Inside The Artist’s Studio: Luc Chamberland
Director and animator Luc Chamberland carries multiple notebooks wherever he goes. "There’s too much stuff happening in the head so I write it and write it and get it out."
Director and animator Luc Chamberland carries multiple notebooks wherever he goes. "There’s too much stuff happening in the head so I write it and write it and get it out."
The new shorts will launch in December.
I'll eat my shoe if this is a live-action film.
The call is open to filmmakers in the 23 countries that comprise the Ibero-American region.
"Shrek" is now an independent film.
Montreal's major annual animation event is back for its 17th edition.
Disney's new PoseVR tool allows cg animators to work with character rigs in 3d space.
"Another Day of Life" is the most nominated feature; "The Heroic Quest of the Valiant Prince Ivandoe" and "The Highway Rat" the most nominated tv productions.
Glen Keane's feature directorial debut will be animated in Vancouver.
The AI-generated synthetic anchor was created with the goal of replicating realistic movement, facial expressions, and voice.
Whether you are a student, freelance animation artist, or studio professional, where there’s a skill, there’s a simple way to learn: the Toon Boom Learn Portal.
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Everyone knows that having a solid animation reel is essential for landing that dream job, but what are employers actually looking for when they review a reel?
Will Smith is a pigeon in Blue Sky's latest film.
A pop-up art exhibit celebrating 90 years of Mickey Mouse will open in Manhattan next week.
SMODO wants to make stop motion a more widely accessible animation technique.
Jamaal Bradley has worked on some of Hollywood's biggest animation productions. Now he's making his directorial debut with the feature-quality independent short "Substance."
Spanish artist Nacho Rodríguez invites us into his studio, and shares how his environment inspires and influences his animation work.
If you thought 2018 was a big year for animated features, just wait until 2019.
"They wanted to record and copy all my moves into a digital library," says Li. "They could own [my moves] as an intellectual property forever."