‘Isle of Dogs’: Animation Director Mark Waring Explains How To Animate A Wes Anderson Film
"Isle of Dogs" animation director Mark Waring breaks down the animation process on Wes Anderson's new stop-motion tale.
"Isle of Dogs" animation director Mark Waring breaks down the animation process on Wes Anderson's new stop-motion tale.
This quirky Oscar-shortlisted student film from France is a fine example of how photoreal CG can be an effective storytelling choice.
How the directors of 'Revolting Rhymes' adapted Roald Dahl's classic collection of poems, and scored an Oscar short-listing.
There are hundreds of visual effects shots in "Downsizing, but the film is certainly not a visual effects movie.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
The adaptation of the Neil Gaiman novel had some out-there god imagery that was so crazy it needed a custom-made camera rig to make it possible.
Learn about the unique production pipeline used by director Michael Dudok de Wit to create the Oscar-nominated feature "The Red Turtle."
Glassworks, Headless Productions, and MPC collaborated to create the stunning visual landscape in "A Monster Calls," opening wide in the U.S. today.
Independent cg animation is rare in India. Filmmaker Ishan Shukla is trying to change that.
Franck Dion talks about the making of his poetic film "The Head Vanishes."
Behind the scenes of the film's biggest beasts.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in "Doctor Strange."
In the final part of Cartoon Brew’s oral history of "Space Jam," the crew reflects on long hours and the legacy of the film.
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
We go behind-the-scenes to learn how Laika animated one of the biggest stop motion puppets ever constructed.
As much a surrealist art piece as a game promo, the trailer for Warhammer 40,000: Dawn of War III is a unique accomplishment. Cartoon Brew takes a look at how it was made.
"Dragonheart," released twenty years ago this week, was a live-action film that had one of the first digital characters you could believe in. We talk to the ILM artists who created it.
The new subscription-site Craft aims to become an "ever-evolving interactive art-of book" for your favorite animation projects.