This is the game’s third animation festival of the year.
Madagascan artist Cid explains how the program is helping him bring his highly stylized game to life.
What’s the big deal with real-time rendering? Sure, you can shorten production time by cutting out long waits for rendering, but there’s a whole lot more to it than that.
The course, which starts on July 26, is open to those with at least two years’ industry experience in Europe.
The game trailer “Fianna-Heim” earned its creators several faculty awards. They now have successful careers in fx, game design, and illustration.
The family film, which is set in a world where humans and insects co-exist, riffs on classic detective stories.
The company says it is now worth $28.7 billion.
The film will be animated by vfx titan DNEG’s young feature animation unit.
The feature will be made with Unreal, Epic’s widely used real-time engine.
AMGI boasts major industry names behind the scenes, including Colin Brady, Teddy Newton, and Jill Culton.
Want to learn a useful new skill: try virtual production.
Stadiums were empty thanks to coronavirus, and now they’re packed thanks to animation.
Bron Digital will emphasize virtual production workflows.
The projects include feature films, series, games, and works of augmented and virtual reality.
The Virtual Production Field Guide provides an overview of “one of the biggest technology disruptors of the visual medium.”
Cartoon Brew gets an early preview of Ollie VR, a new tool designed to ease people into animating in vr.
With “Alita: Battle Angel” poised for release, we take a look at the state of play in photorealistic cg humans.
The filmmakers of “Welcome to Marwen” came up with an innovative and cost-effective technique to create its miniature doll characters.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.
Unreal’s game development toolset is now free for filmmakers and artists.