The multi-award-winning game was made over 20 weeks as part of SCAD’s Interactive Design and Game Development program.
The three companies will work together to “create new social entertainment exploring the connection between digital and physical worlds.”
The project explores “an agile and more iterative approach to linear animated filmmaking.”
Get ready for two amazing days of animation screenings, conferences, awards, and workshops – all from the comfort of your own home.
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
“Brave” director Mark Andrews is directing the new series.
This is the game’s third animation festival of the year.
Madagascan artist Cid explains how the program is helping him bring his highly stylized game to life.
What’s the big deal with real-time rendering? Sure, you can shorten production time by cutting out long waits for rendering, but there’s a whole lot more to it than that.
The course, which starts on July 26, is open to those with at least two years’ industry experience in Europe.
The game trailer “Fianna-Heim” earned its creators several faculty awards. They now have successful careers in fx, game design, and illustration.
The family film, which is set in a world where humans and insects co-exist, riffs on classic detective stories.
The developers behind the new tool explain why they created it, how it is used, and what lies ahead for real-time 2d animation.
The company says it is now worth $28.7 billion.
This is one of a growing number of indie games that reject naturalism in favor of a boldly stylized 2d look.
The film will be animated by vfx titan DNEG’s young feature animation unit.
The tool promises “to take real-time digital human creation from weeks or months to less than an hour.”
The feature will be made with Unreal, Epic’s widely used real-time engine.
AMGI boasts major industry names behind the scenes, including Colin Brady, Teddy Newton, and Jill Culton.
Want to learn a useful new skill: try virtual production.