Meet Ollie, The New VR Animation Tool That’s Aimed At Beginners
Cartoon Brew gets an early preview of Ollie VR, a new tool designed to ease people into animating in vr.
Cartoon Brew gets an early preview of Ollie VR, a new tool designed to ease people into animating in vr.
With “Alita: Battle Angel” poised for release, we take a look at the state of play in photorealistic cg humans.
The filmmakers of “Welcome to Marwen” came up with an innovative and cost-effective technique to create its miniature doll characters.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”
“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
The short is now available to download for Oculus Rift and PC users.
Challenges and lessons learned from interactive animation storytelling.
Unreal’s game development toolset is now free for filmmakers and artists.