Epic Games Leads $20 Million Funding Round For Spire Animation Studios
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
“Brave” director Mark Andrews is directing the new series.
This is the game’s third animation festival of the year.
Madagascan artist Cid explains how the program is helping him bring his highly stylized game to life.
What’s the big deal with real-time rendering? Sure, you can shorten production time by cutting out long waits for rendering, but there’s a whole lot more to it than that.
The course, which starts on July 26, is open to those with at least two years’ industry experience in Europe.
The game trailer “Fianna-Heim” earned its creators several faculty awards. They now have successful careers in fx, game design, and illustration.
The family film, which is set in a world where humans and insects co-exist, riffs on classic detective stories.
The developers behind the new tool explain why they created it, how it is used, and what lies ahead for real-time 2d animation.
The company says it is now worth $28.7 billion.
This is one of a growing number of indie games that reject naturalism in favor of a boldly stylized 2d look.
The film will be animated by vfx titan DNEG’s young feature animation unit.
The tool promises “to take real-time digital human creation from weeks or months to less than an hour.”
The feature will be made with Unreal, Epic’s widely used real-time engine.
AMGI boasts major industry names behind the scenes, including Colin Brady, Teddy Newton, and Jill Culton.
Want to learn a useful new skill: try virtual production.
Stadiums were empty thanks to coronavirus, and now they’re packed thanks to animation.
Bron Digital will emphasize virtual production workflows.
The projects include feature films, series, games, and works of augmented and virtual reality.
The Virtual Production Field Guide provides an overview of “one of the biggest technology disruptors of the visual medium.”