Who likes working overtime?
“Captain Marvel” had the sixth-biggest worldwide opening in history, and the second highest debut for a Marvel movie.
It’s breakdown season – here’s our guide to some of the best making of clips, reels, and behind-the-scenes featurettes.
With “Alita: Battle Angel” poised for release, we take a look at the state of play in photorealistic cg humans.
A major vfx player is opening up shop in Montreal.
Who’s in and who’s out – here’s a look at the field of contenders for the visual effects Academy Award.
As usual, animation and vfx played a big role in the making of “Ant-Man and The Wasp.”
Cartoon Brew spoke to Weta Digital and Digital Domain to find out how multiple studios working on the same vfx character can achieve a seamless performance.
A look at the steps involved in “Ready Player One”’s virtual production paradigm.
Steven Spielberg’s “Ready Player One” is a lot more animated than you may think.
The ‘Homecoming’ filmmakers wanted to show Spider-Man’s tentative side in the movie’s dramatic ferry scene.
Disney’s live-action/cg remake of “Beauty and the Beast” is forty minutes longer than the original.
Hollywood is honoring the cgi and vfx technologies that play such a huge role in filmmaking nowadays.
Morphing has been an important part of vfx for quite a while. Here’s 10 memorable morphs that made us go wow!
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
A new book pulls back the curtain on the vfx industry and offers a somber, if not fascinating, read on the current state of the business.
Running an animation studio can be very profitable…especially if you destroy the studio.
Let’s give credit where credit is due.
Last Friday the Scientific and Technical Awards Committee of the Academy of Motion Picture Arts and Sciences announced a list of 21 scientific and technical achievements in 16 different areas, which have been selected for further awards consideration.