The 20 films in contention for the vfx Oscar have been announced.
Behind the scenes of the film’s biggest beasts.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in “Doctor Strange.”
In the final part of Cartoon Brew’s oral history of “Space Jam,” the crew reflects on long hours and the legacy of the film.
New videos from ILM break down its character, crowd, and hair vfx for “Warcraft.”
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson’s “Black or White” music video on its 25th anniversary.