In just four years, animators Tom and Tony Bancroft have created 100 episodes of their industry-focused podcast.
In just ten minutes, L.A. artist Toniko Pantoja walks you through everything you need to know about creating an industry-worthy story portfolio for feature and tv animation.
Women in animation speak openly with Cartoon Brew about what it means to work in the business while being a mom, and what the industry should be doing to support their careers.
Every student interested in an L.A. animation career absolutely has to read this.
Do you sometimes feel like giving up on your dream of being a great animator? Read this.
In an exclusive video, Oscar-nominated animation director Aaron Blaise gives essential tips for becoming a better animal artist.
How do you create an animated short from concept through completion? The process has rarely been as extensively documented as in this making-of piece by filmmaker Sean Buckelew.
There’s a lot to learn if you’re making the move to game animation, but some specialized community outlets have sprung up to help.
Watch a free 45-minute video in which Oscar-nominated animation director Aaron Blaise reveals 7 essential steps to designing a character for animation.
The best explanation you’ll ever see of how to animate a character skipping.
In honor of his 60th birthday, we present rare insights into storytelling craft from Pixar and Disney chief John Lasseter.
In honor of his 76th birthday, we share a valuable lesson about idea creation from the master filmmaker.
Six game and cg animators share their tricks of the trade in a 35-minute panel.
A Laika animator shares his process for bringing the Moon King to life.
Behind the scenes of the film’s biggest beasts.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
What does a visual effects supervisor do and how do you become one? We find out from a leading feature film vfx supe.
The new subscription-site Craft aims to become an “ever-evolving interactive art-of book” for your favorite animation projects.
He’s documenting the animation process of his new film through a weekly video series.
Guillaume Aretos, the new head of Art Center’s entertainment design program, worked for 20 years at Dreamworks Animation.