How ‘Paperman’ Director John Kahrs and Chromosphere’s Kevin Dart Combined to Make This Animated Short For Lyft
We explore the inventive visual style used in a new commissioned short film project.
We explore the inventive visual style used in a new commissioned short film project.
A fresh take on the animator's reel.
Franck Dion talks about the making of his poetic film "The Head Vanishes."
Morphing has been an important part of vfx for quite a while. Here's 10 memorable morphs that made us go wow!
Discover the art of Pascal Blanché, Cartoon Brew's Artist of the Day.
A Laika animator shares his process for bringing the Moon King to life.
Detective Pikachu, go!
See what's new in vr at Sundance's New Frontiers program for 2017.
A handy tracker to keep up with who's winning all the feature animation accolades in 2016.
Behind the scenes of the film's biggest beasts.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
Assets, effects, and environments from the real-time rendered "Adam" demo short from Unity can now be downloaded for personal use.
Ex-Pixar artist Chris Perry discusses his fast rigging and flexible rigging pipeline that he hopes to use on a CG TV series.
A contemporary animated interpretation of Hieronymus Bosch's "The Garden of Earthly Delights."
Ten animated shorts will continue in the voting process as they vye for an Oscar nomination.
Hugo's mother came back home. The next day, when Hugo wakes up, he finds black feathers scattered all over the house.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in "Doctor Strange."
In the final part of Cartoon Brew’s oral history of "Space Jam," the crew reflects on long hours and the legacy of the film.
Pulling graphic influences from a variety of sources, Buck delivers one of the most imaginative advertising pieces of 2016.
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.