Inside The Artist’s Studio: Nacho Rodríguez
Spanish artist Nacho Rodríguez invites us into his studio, and shares how his environment inspires and influences his animation work.
Spanish artist Nacho Rodríguez invites us into his studio, and shares how his environment inspires and influences his animation work.
Buenos Aires has a major event dedicated to animation, video games, and digital art, and it's entirely free to attend.
It's a new day at Disney and Pixar animation studios!
Fernanda Frick, director of the animated short "Here's the Plan," is developing an animated series for Netflix.
The prestigious SIGGRAPH computer graphics conference will include several animation-related technical papers.
How Framestore took facial and body mocap and made the metallic Colossus for "Deadpool 2."
Cartoon Brew spoke to Weta Digital and Digital Domain to find out how multiple studios working on the same vfx character can achieve a seamless performance.
A look at the nominees of the Ibero-American Quirino Awards, which will be presented tonight.
Two 2017 graduates of School of Visual Arts’ MFA Computer Arts department recently sat down with a current student, Devan Worth [Graduate …
Behind the scenes of FuseFX's Very Large Man digital human created for the Amazon series "The Tick."
How Aardman Animations pulled off the hilarious massage scene in Nick Park’s "Early Man."
Pixar's oldest employee, Luckey played a key role in the early years of the studio's feature films.
America's premier animation festival, GLAS, has announced the full slate of programming for its 2018 edition.
We look at how vfx studio Luma Pictures helped deliver that high-octane car chase scene for Ryan Coogler’s blockbuster superhero film.
The moody universe of this Oscar-contending short was created with 2,500 sheets of recycled cardboard.
Visual effects legend Phil Tippett looks back at two decades since "Starship Troopers," and shares recently unearthed location scout and on-set video from the film.
A big hit in Japan, "A Silent Voice" has made its to American theaters. We spoke with the director about her one-of-a-kind film.
Peter Monga shares the lessons he’s learned creating "Morgan Lives in a Rocket House" on his own with the Unreal game engine.
The School of Visual Arts MFA Computer Arts Department is dedicated to producing digital artists of the highest caliber, and that caliber keeps reaching higher.
"The Emoji Movie" did something right.