New Report Confirms Worst Fears: AI Will Disrupt Countless Animation Jobs Over Next 3 Years
The startling report makes one thing clear: generative AI is here today and wreaking havoc right now.
The startling report makes one thing clear: generative AI is here today and wreaking havoc right now.
According to Nagy, "beginner or a professional, anyone can enjoy using this software regardless of skill level."
Two media giants continue to battle in the courts over a half-billion dollar 'South Park' deal that went south.
He's directed some of Disney's most beloved films of the modern era, but making I'm Hip required John Musker to do something he hadn't done regularly in the last 40 years: animate.
Jackson explains how he develops his pipeline, what tools he prefers to use, and the importance of self-care when working long hours.
According to WBD executives, the HBO name was steering parents away from their platform.
Watch our collab video with The Investor Channel host Colin Tedards as he explains how to read quarterly earnings reports, and why Disney is laying off 7,000 people.
Co-directors Shane Plante and Collin Tsandilis discuss the techniques they used to bring their characters to life.
Toma Creators founder José "Zez" Vaz discusses Reallusion's Pitch & Produce program and what Cartoon Animator 5 brings to the production process.
A look at some of the women making waves in Latin American animation.
Producer Tommy Pallotta says dealing with the Academy is like being "caught in a Kafkaesque nightmare where someone is saying something isn’t real and I know it’s real."
DNEG Animation vfx supervisor Archie Donato and animation director Kapil Sharma talk about the inspirations behind the world and characters of 'Entergalactic.'
Having acquired three gaming studios over the past 12 months, Netflix is now planning to launch its own in Finland.
Buck art director Helena Dong explains how she created an augmented reality exhibit for Takashi Murakami's work at The Broad in Los Angeles.
The multi-award-winning game was made over 20 weeks as part of SCAD's Interactive Design and Game Development program.
Harley Jessup, Henry Selick, and Brian Narelle share their memories of an iconic American filmmaker.
This video has real tegridy.
The software was used to create characters' clothes in the game, as well as cybernetic parts, backpacks, ammo bags, and even weapons.
Learn how Mollie Ong harnessed the newest features in Toon Boom Harmony 21 to create her new short film.
Animator Chris Meyer-White explains the software's advantages when it comes to hybrid approaches.