The Mill is developing new ways of creating relatable and appealing character animation in real-time.
A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
With Animojis, Apple brings augmented reality to the masses.
For a filmmaker, working in vr is like chopping off someone’s legs and telling them to run, says “Son of Jaguar” director Jorge Gutierrez.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
Disney is exploring a new way to automate speech animation with computers.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.
The French production is the first television animated series made with the Unity game engine.
Former Pixar artist Neth Nom explains why he used the game engine Unity to render his new short film.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
Challenges and lessons learned from interactive animation storytelling.
Unreal’s game development toolset is now free for filmmakers and artists.
Video gameplay is about to get a lot more realistic. Game producer Activision unveiled this new demo yesterday at the Game Developers …