The Virtual Production Field Guide provides an overview of “one of the biggest technology disruptors of the visual medium.”
With its new short “Sherman,” Unity is showcasing what’s possible in real-time rendering of fur, hair, and feathers.
Gints Zilbalodis’ unconventional animated feature is screening in competition at both Zagreb Animafest and Annecy.
Brevig will join Method Studios as senior vfx supervisor and creative director.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
The AI-generated synthetic anchor was created with the goal of replicating realistic movement, facial expressions, and voice.
Didn’t get to SIGGRAPH this year? Here’s a round-up of animation and vfx hardware and software announcements from the confab.
Disney created a series of three animated shorts using real-time rendering technology.
A look at how e.d. films in Montreal has adopted the Unity game engine for animated filmmaking, and even developed its own real-time tools.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
With Animojis, Apple brings augmented reality to the masses.
“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.
For a filmmaker, working in vr is like chopping off someone’s legs and telling them to run, says “Son of Jaguar” director Jorge Gutierrez.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
Disney is exploring a new way to automate speech animation with computers.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.
The French production is the first television animated series made with the Unity game engine.
Former Pixar artist Neth Nom explains why he used the game engine Unity to render his new short film.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
Challenges and lessons learned from interactive animation storytelling.
Unreal’s game development toolset is now free for filmmakers and artists.
Video gameplay is about to get a lot more realistic. Game producer Activision unveiled this new demo yesterday at the Game Developers …