How 2D Tools Let You Go 3D
The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools.
The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools.
Didn’t get to SIGGRAPH this year? Here’s a round-up of animation and vfx hardware and software announcements from the confab.
It’s been 20 years since Chris Landreth’s groundbreaking short “Bingo” showed the world what Maya 1.0 could do.
The Painimation app could change the way that people communicate their pain to medical providers.
A look at how e.d. films in Montreal has adopted the Unity game engine for animated filmmaking, and even developed its own real-time tools.
Maxon, maker of Cinema 4D software, plans to broaden its offerings to augmented and virtual reality creators.
We preview “Mighty Mike,” a one-of-a-kind animated series coming soon to Cartoon Network France.
Simple Animation aims to make it simple for animators anywhere in the world to collaborate on projects using its virtual studio solution.
We talk to animation producer J.J. Sedelmaier about the technology used to create classic cartoons – and his new museum exhibit about animation equipment.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
Elastigirl might be getting even more elastic thanks to this new Pixar tech.
Get ready to see a lot more 3D content on your Facebook news feed, but how do you get it there and what can you do with it?
The Apple iPhone X is turning out to be a much more powerful tool for animation artists than anyone could have imagined.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
Soon we will all be Andy Serkis.
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Experienced render farm provider Summus says its cloud-based virtual production studio called Simple Animation will benefit everyone from freelancers to large studios.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”
With Animojis, Apple brings augmented reality to the masses.