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Peter Robbins, Voice of Charlie Brown, Arrested in San Diego (UPDATED)

You’re a bad man, Charlie Brown! Peter Robbins, the original voice of Charlie Brown in animated specials like A Charlie Brown Christmas and It’s the Great Pumpkin, Charlie Brown, was arrested last Sunday on an outstanding felony warrant and held on $550,000 bail. The charges: four felony counts of making a threat to cause death or great bodily injury and a single felony count of stalking. More details in the San Diego Union-Tribune.

On an upbeat note, Robbins seems like a fun guy when he’s not stalking people and sports a cool Peanuts tattoo on his arm:

(UPDATE—Jan. 24): According to this Reuters story, Robbins was arrested for threats to his girlfriend, a police sergeant and a plastic surgeon who had performed breast enhancement surgery on his girlfriend. He has been released on $50,000 bond and will appear in court on January 28.

Upcoming Radio Interview with John McAfee and His Animator Friend Chad Essley

If you’re into bizarre and trashy tabloid tales, chances are you’ve been enthralled by the saga of antivirus software pioneer and murder suspect John McAfee. Of course, like any good story, it has an animation twist. Portland-based animator Chad Essley has been helping McAfee out and serving as his unofficial biographer.

Essley is current working on a graphic novel about McAfee called The Hinterland. Both Essley and McAfee will appear on the KBOO Radio show Words & Pictures tomorrow morning (January 24th from 11:30am to noon PST). Program co-host S.W. Conser describes what they’ll talk about:

Along with discussion of The Hinterland and other projects in the offing, you’ll hear tales of John and Chad’s adventures in Belize (some never before discussed in either the print or the broadcast media) as well as some of John and Chad’s ideas for film and game production here in Portland.

A Few Thoughts on Machinima’s Two New Original Series

The YouTube channel Machinima, which was the subject of a recent LA Weekly piece about exploitative business practices, is continuing to grow its animation programming under its Happy Hour label. This month they debuted two new original Flash series—Space Adventure Legend Quest, created by Chris Voigt, (aka Sexual Lobster), and Action Faction, created by Jon Etheridge and Tony Schnur.

It becomes harder and harder everyday to distinguish between shows that are made for cable programming blocks like “Adult Swim” and animation produced for the Internet. The advent of Flash, combined with diminishing budgets, has been the industry’s great equalizer. What was formerly considered “amateur” animation on Newgrounds has now been elevated to mainstream status as it is commissioned by Google-funded YouTube channels like Machinima and mainstream networks like Fox, which is ramping up its Animation Domination High-Def programming.

Production values are no longer an imperative; the number of views is what matters. If more people watch a piece of animation produced for $5,000 than a piece of animation produced for $500,000, then there is no reason to spend the larger sum of money. It is this new and emerging paradigm that threatens the entire TV animation industry. Shows no longer need bloated crews of dozens when a couple of guys working from home and subsisting on Ramen and Doritos can attract a bigger following online.

This new approach to animation doesn’t break the rules because it knows no rules. It is created as everything else is on the Internet: fast, cheap, and without reverence for the past. It would be a pointless exercise to react to it or make any judgement about its quality. Let us simply acknowledge that the cartoons fulfill an economic need and satisfy an audience. They aren’t designed to stimulate the senses or challenge viewers, but only to sate the Internet’s insatiable appetite for fresh content. By that standard, they do their job well.

Cartoon Brew Upgrades to Disqus Commenting System

Earlier this week, we upgraded our commenting system to the widely used Disqus. Certain aspects of our commenting system haven’t changed. For example, all comments are still moderated so they won’t appear immediately on the site. Also, because of the sensitive nature of a lot of industry-related issues, we still allow readers to comment anonymously without registering through any other site (although, as always, you must provide a valid working email address that won’t be seen by anyone but the moderators).

With Disqus, however, we are introducing a host of new features that we’d wanted for the Brew. For starters, the new system allows readers to log in via Twitter, Facebook, Google, Yahoo and OpenID. The vast majority of readers have at least one of these accounts, and this hassle-free login means you don’t have to sign up for any new accounts to take advantage of the community features.

The community features allow readers to identify themselves with an avatar. Clicking on a reader’s name shows their profile and commenting history. “Liking” and “disliking” another other reader’s comments now helps to determine a comment’s placement on the site, with the most highly-rated ones promoted to the top of the comments and the low-rated ones at the bottom (or hidden from view). If you prefer, you can also view comments chronologically. Also, if you choose, you can be notified when someone replies to your comment on Cartoon Brew.

We’ve always taken a lot of pride in the quality of comments on the site. Sure, there are silly disagreements and dumb things are occasionally said, but at the end of the day, the comments represent the most robust and knowledgeable community of animation supporters on the Internet, from industry professionals to fans to students. You never know who’s going to comment here, and we’re thrilled that so many of our industry greats have participated in Cartoon Brew’s online community throughout the years, including David Silverman, Lauren Faust, Brad Bird, Chris Sanders, Paul Dini, Eric Goldberg, Gene Deitch, Bob Kurtz and Bill Kroyer. As the site continues to grow, we hope that you’ll participate in our community too, and help keep Cartoon Brew the hub of intelligent animation conversation.

We’re still in the transition phase and working out some of the quirks. Send any bug reports to our tech support page and we’ll look into it.

New Biographies of Photographer/Murderer Eadweard Muybridge and Cartoonist Thomas Nast

These two newly published books should be worth a look, especially for those who are interested in the 19th century roots of American cartooning and animation.

Eadweard Muybridge never animated a frame in his life, but his sequential photographs of animal locomotion and human action were vitally important to the development of animation craft. Less known about Muybridge is that he also murdered a man in cold blood. Edward Ball’s new book The Inventor and the Tycoon: A Gilded Age Murder and the Birth of Moving Pictures explores Muybridge’s life, and especially his relationship with California governor Leland Stanford, who was one of the photographer’s early benefactors. This book review in the Boston Globe sheds more light on the book’s contents.

Another new arrival in the biography category tells the story of a seminal figure in American cartooning, Thomas Nast. His work serves as a reminder to artists that cartoons can be a powerful and impactful medium. Nast used funny drawings to attack those in power and his drawings helped lead to the downfall of the famously corrupt New York politician “Boss” Tweed. Nast’s drawings are also responsible for a good deal of America’s cultural iconography from the elephant symbol of the Republican party to the American-ized image of Santa Claus. Fiona Deans Halloran’s Thomas Nast: The Father of Modern Political Cartoons claims to be the most comprehensive biography of Nast to date. Here is a review of the book in the Salt Lake Tribune.

Technicolor Options Rights to Graphic Novel Series “The Deep”

This press release that arrived in the inbox this morning was interesting to me because I wasn’t aware that Technicolor, which has a long and illustrious history as a technology company, is making a push into original content development. In addition to The Deep, they are developing Berkeley Breathed’s Pete & Pickles, and Atomic Puppet, a co-production with Mercury Filmworks. Should these projects move forward, the animation would be produced at Technicolor’s studio in Bangalore, India.

Paris (France) – January 22, 2013 – Technicolor (Euronext Paris: TCH) has optioned the rights for the international hit graphic novel series, THE DEEP, created by writer Tom Taylor (Star Wars: Blood Ties, Batman: Legends of the Dark Knight, Injustice: Gods Among Us) and illustrator James Brouwer (Justice League Beyond), and published by Gestalt Comics.

The Deep: Here Be Dragons graphic novel won the Aurealis Award (Australia’s annual literary awards for science fiction, fantasy and fiction) for “Best Illustrated Book / Graphic Novel” of 2011 and was also nominated for “Best Children’s Fiction (illustrated).” Technicolor Digital Productions aims to develop and produce 26 half-hour episodes of THE DEEP, which follows the incredible adventures of a family of underwater explorers. The CGI-animated series targets Kids 8 – 12 and their families. Each self-contained episode of THE DEEP will bring the family a step closer to unraveling the mysteries of the deep sea; and every story will be filled with action, adventure, incredible sea monsters, fantastic vehicles, unbelievable bravery, and the odd family squabble, of course!

“THE DEEP is one of those unique properties that truly appeals to all ages and genders by delivering compelling entertainment in the form of enthralling adventure, heart-pounding danger, laugh out loud humor and incredible discoveries all wrapped in unbreakable familial relationships,” said Steven Wendland, Vice President, Technicolor Digital Productions. “It’s the family we all dreamed of being a part of when we were kids and are anxious and excited to share with our own children now.”

“Technicolor is the ideal animation studio to bring THE DEEP to life,” added Robert Chandler, Executive Producer, THE DEEP. “The CG team at Technicolor has the ability not only to visually knock your socks off, but also to deliver moments of tenderness, character and heart. That’s why THE DEEP and Technicolor make a great partnership. It is that special combination which leads to creating great series and stories.”

THE DEEP follows the Nekton family, comprised of the independent and fearless 12 year old Antaeus, Ant to his friends; his analytical 15 year old sister Fontaine, an astute navigator; and their parents Will, an oceanographer and former Olympic swimmer, and Kaiko, a marine biologist who is fiercely protective of all sea life, including Ant’s pet fish, Jeffrey. Continuing a long family legacy, the Nektons live aboard a state of the art submarine, The Aronnax, while exploring unchartered areas of the earth’s oceans. Each member of the family has unique skills and are all equally passionate about sea life conservation. They seek to solve the ultimate mysteries that appear to be connected to a place we know as Atlantis.

THE DEEP was created by multi-award-winning playwright, screenwriter and author Tom Taylor, best known for his many Star Wars graphic novels and comic books for Lucasfilm and Dark Horse Comics; and illustrator James Brouwer who has worked as a pre-production and concept artist on a range of film, television and games projects for major studios. Brouwer moved into comics in 2011 with The Deep: Here Be Dragons and has since illustrated for DC Comics.

Technicolor Digital Productions produces high-quality CG animation for feature films, television, direct-to-video, commercials, video games and location-based entertainment through its industry-leading production facility in Bangalore, India. The group launched its original content development initiative in 2010 and is currently in development on several projects, including Berkeley Breathed’s Pete & Pickles, and Atomic Puppet, a co-production with Mercury Filmworks. Complementing its services business with original content creation, Technical Digital Productions continues to work with major animation clients including Nickelodeon, DreamWorks Animation, Electronic Arts, Mattel, Rockstar Games, Sony Computer Entertainment America and Square Enix.

In Honor of Martin Luther King, Jr. Day

In honor of Martin Luther King, Jr. Day, here are two photo galleries worth exploring:

Lost Disney Gag Drawings of “Snow White” Artist Discovered

Italian-American artist Joe Magro was hired at Disney in 1936 during the studio’s expansion to produce Snow White and the Seven Dwarfs. Originally from Rochester, New York, Magro was attending Mechanics Institute (now Rochester Institute of Technology) when his teacher Fritz Trautmann suggested that he apply to the Disney studio.

Magro left Disney in 1937 and returned to the East Coast. He apparently stayed long enough at the studio to make friends with the other artists. We know that because when Magro left, his Disney colleagues presented him with a “good luck” book filled with gag drawings. The drawings from that book are currently being auctioned by Heritage Auctions and include pieces by Fred Moore, Ward Kimball, Bill Tytla, Grim Natwick and Marc Davis, among others.

I’ve collected all the pieces in the gallery below. It’s a beautiful set of cartoon drawings by some very talented artists.

(Thanks, Mark Mayerson)

An Appreciation of the Tiger in “Life of Pi”

My favorite animated performance in Pixar’s Brave was the Queen-as-a-bear character. It was a fine piece of cartoon-inspired anthropomorphized animation that supported the storyline and convinced the viewer that there was a struggle of personalities occurring within the bear.

On the opposite end of the spectrum is the animation of the tiger, Richard Parker, in Ang Lee’s film adaptation of the novel Life of Pi. The aims of the Rhythm & Hues animators who created the tiger were quite different than those of Brave‘s animators, but it is no less an artistic accomplishment.

In Life of Pi, the tiger shares the screen for long periods of time with a live-action actor, and the goal was to create a performance that was as naturalistic, animalistic and photorealistic as possible. They succeeded on all counts, and created a convincing character that the viewer never questions as being anything but a flesh-and-blood tiger. In fact, the film’s visual effects supervisor Bill Westenhofer, said in an interview that there were even shots of a real tiger mixed in seamlessly with the CG: “By doing that, it set our bar high for CGI. We couldn’t cheat at all. It pushed the artists to go and deliver something that’s never been done before, something as photo-real as anyone has ever done with an animal.”

Impressive as it is, one can’t help but feel that the tiger is an anticlimactic moment in the history of CG animation. There has been a decades-long buildup toward achieving such a character, and with each film, artists have progressively gotten closer and closer to this goal. The tiger is not a revolution, but rather the latest evolution of CGI’s march toward photoreal and natural digital actors.

Life of Pi’s animation director Erik-Jan De Boer has had plenty of time to develop an approach to naturalism over the past decade-and-a-half, primarily at Rhythm & Hues, which has distinguished itself as one of the top effects houses for CG animals. De Boer’s R&H credits include animals in films like The Golden Compass, Cats & Dogs, Stuart Little, Babe: Pig in the City and both Scooby-Doo features.

Significant portions of Life of Pi beyond the animals were also computer-generated and this article on FXguide serves as a primer to the use of CG in the film. Among the eleven Oscar nominations that the film earned last week was a nod for its visual effects. De Boer shares the nomination with Bill Westenhofer, Guillaume Rocheron (vfx supervisor: MPC) and Donald R. Elliott (special effects technician). It would be a surprise if the film didn’t win in this category.

Film has always been about creating an illusion, and today, that illusion is being achieved in large part through animation. Directors like Ang Lee and James Cameron have transformed themselves into (part-time) animation directors with little fanfare, and some of the most technologically advanced pieces of character animation can be seen in their films. The tiger in Life of Pi is an impressive accomplishment, and shows that photoreal animals are now within the grasp of today’s animators. Anyone who is interested in the development of our art form owes it to themselves to check out the film.

“South Park” Creators Trey Parker and Matt Stone Launch New Company, Important Studios

South Park creators Trey Parker and Matt Stone announced the formation of their own production studio today. The cheekily named Important Studios will be supported by revenue from South Park and the Broadway musical Book of Mormon. One of the first projects Parker and Stone intend to develop is a film version of their hit musical. More details about their plans can be found in this NY Times piece. The official press release follows:

NEW YORK, NY (January 14, 2013) – Trey Parker and Matt Stone, the co-creators of “South Park” and “The Book of Mormon,” and The Raine Group, a boutique merchant bank focused exclusively on entertainment, digital media and sports, announced today the formation of Important Studios, a new venture consolidating Parker and Stone’s creative work and future projects into one company.

Important Studios will look to build on the duo’s unmatched success across the film, television, live stage, and digital platforms. Raine will take a minority stake in the company, providing advisory services as well as financing for future projects. Important Studios plans to continue the growth of the “South Park” and “Book of Mormon” franchises, create new content across different media, and expand distribution of Parker and Stone’s work worldwide.

“Trey and Matt are unique content creators, having built two iconic global media brands. They have established themselves as thought leaders in the entertainment and digital world, while at the same time using satire to make their audience aware of critical social issues,” said Joe Ravitch, co-founder of the Raine Group. Jeff Sine, co-founder of the Raine Group added, “It has always been core to Raine’s thesis to align ourselves directly with extraordinary content creators, and we are excited to partner with Trey and Matt to create new global entertainment properties.”

“Having worked with several different studios over the years, we came to realize that our favorite people in the world are ourselves,” said Parker and Stone. “We hope to work with ourselves for a long time and are excited to now work with ourselves in a much greater capacity.”

Parker and Stone are the co-creators and executive producers of “South Park,” which began airing in 1997 and has won four Emmy Awards as well the Peabody Award. South Park, the longest-running animated series on cable, is now in its 16th year. Comedy Central is owned by Viacom’s MTV Networks. Parker and Stone are also the co-creators, along with “Avenue Q’s” Bobby Lopez, of the hit musical, “The Book of Mormon.” The show is currently completing its second year on Broadway. The Book of Mormon launched its first national tour in August, a third company in Chicago in December, and a West End production is opening on March 21, 2013. “The Book of Mormon” received nine Tony Awards in 2011, including Best Musical and Best Director for Parker; the New York Drama Critics Award for Best Musical; five Drama Desk Awards; four Outer Circle Awards; the Drama League Award for Best Musical, as well as the GRAMMY Award for Best Musical Theater Album. In addition, Parker and Stone’s work on the film “South Park: Bigger, Longer & Uncut” has earned them an Oscar nomination, as well as an LA Film Critics Award, a NY Film Critics Award, and an MTV Movie Award.

The Raine Group has in excess of $500 million in assets under management and has completed a number of principal investments, including multimedia producer Vice Media, browser-based games giant Jagex, celebrity–curated ecommerce platform OpenSky, global multimedia fitness leader Zumba Fitness, leader in electronic transcript exchange Parchment, and event producers C3 Presents.

Parker and Stone were represented by their longtime lawyer Kevin Morris of Morris Yorn Barnes Levine Krintzman Rubenstein Kohner & Gellman, P.C. and Paul, Weiss, Rifkind, Wharton & Garrison LLP. The Raine Group was represented by Cleary Gottlieb Steen & Hamilton LLP.

(Trey Parker and Matt Stone image via s_bukley/Shutterstock)

YouTube-Funded Channels Are Under Fire For Mistreatment of Content Producers

Well, that didn’t take long. The entertainment companies that took millions of dollars from YouTube to operate content channels are coming under fire for their mistreatment of content producers, including exploitative business practices and overreaching contracts. Last week, the LA Weekly published a lengthy piece detailing some of the abuses by these YouTube-funded networks.

The article focuses specifically on two of the largest networks today: Machinima and Maker Studios. Machinima, as you may recall, originally began as an animation movement, but today the name has been co-opted by an entertainment brand that celebrates video game culture in a more general fashion.

Machinima, which represents over 6,000 content creators as part of its channel, has come under fire for contracts that take lifetime ownership rights of everything a content creator posts on YouTube. A skeptic might say the contracts were specifically designed to take advantage of the young creators who make up the largest portion of their content-production network. The LA Weekly states that Machinima is in the process of revising their contracts, but it’s fairly evident that creator exploitation is a big part of their business model, and access to cheap content could also be partly why Machinima is so immensely attractive to investors. Last May, Machinima raised $35 million in a venture capital funding round led by Google, which also owns YouTube.

The LA Weekly draws an interesting analogy between the current situation faced by content creators on YouTube and the old-school contract system for actors during the Golden Age of Hollywood:

It’s tempting to write off each contract dispute as just that — an individual incident. But taken together, these fights constitute a bigger issue, one not unlike those that developed when the film industry was first finding its feet.

Like Maker Studios and Machinima, the film studios of the ’30s and ’40s didn’t just produce content, they distributed it, says Tino Balio, professor emeritus of communication arts at the University of Wisconsin at Madison and an expert on the history of the American film industry.

At the time, studios produced shorter, lower-budget films on a tight schedule because theatrical runs were much shorter — only about a week. Studios churned out one major movie every week, plus a few B films, to meet the demand.

“The studios were run on a factory basis. They had to have total control of their talent in order to assign them to projects, in order to make all of these films to keep their theaters filled,” Balio says. “They could not negotiate with talent each time they decided to make a motion picture.”

They met this challenge by adopting the “option” contract. A new star might be signed for a fixed term (typically seven years). Each year, the studio had the option to renew the contract — but the actors were unable to break it during its duration.

“It was bondage,” Balio says. “It changed over time, but basically, when a performer signed an option contract, he or she was bound to the studio because no other major studio would hire that performer if he or she broke their option contract.”

While the channels discussed in the LA Weekly piece don’t create much in the way of original animation, there are other YouTube-funded channels that do, notably Mondo Media, Shut Up! Cartoons and Cartoon Hangover. Thankfully, none of those channels have been accused of similar mistreatment of creators, but the demand for large amounts of content by these networks means that the potential for abuse exists. As always, animation content creators should exercise caution and have a lawyer review and explain any contract before signing it.

(Thanks, Chris Webb)

“Brave” Wins Golden Globe

Pixar’s Brave won the Golden Globe tonight for Animated Feature Film. It was in competition against Frankenweenie, Hotel Transylvania, Rise of the Guardians and Wreck-It Ralph. Since the Golden Globes introduced the animated feature award seven years ago, Pixar has won the award six times. Pixar’s sole loss was last year when The Adventures of Tintin took home the prize over Cars 2.