What’s ahead in vfx for 2019: a look at the upcoming superhero films, sequels, and live-action adaptations of animated classics and video games.
The filmmakers of “Welcome to Marwen” came up with an innovative and cost-effective technique to create its miniature doll characters.
In the first of a two-part series, we explore the production design of “Age of Sail,” “Bao,” “Bilby,” “Lost & Found,” and “One Small Step.”
From giving animators greater rigging control to refining the ability to time transformations more precisely, ILM has perfected the technical animation art of the transformation.
The audience’s read on a character is “so influenced by how their hair looks,” says ILM vfx supervisor Jeff White.
Weta Digital animation supervisor Dennis Yoo explains how they managed to make enormous cities move on wheels for the film.
Why Imageworks had to ‘break’ their animation and VFX pipeline to make “Spider-Man: Into The Spider-Verse.”
Bidding and budgeting in vfx is a “dark art” to some – but it doesn’t have to be.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
“Crow: The Legend” sees the studio mix story narrative and interaction in a big way.
Behind the scenes of the uniquely styled photocollage/2d/3d G-Shock ads featuring the animated Gorillaz.
If you thought 2018 was a big year for animated features, just wait until 2019.
Two of the hardest things to produce in visual effects animation are snow and fur – two of the main elements required for “Smallfoot.”
We invited industry pros to tell Cartoon Brew readers what’s inspiring them right now.
Who’s in and who’s out – here’s a look at the field of contenders for the visual effects Academy Award.
Venom’s many forms and many states meant vfx artists had a lot of problems to solve.
An oral history of PDI’s tech behind the making of “Antz,” which is celebrating its 20th anniversary.
Two animators from Flight School Studio reflect on the challenges of vr animation.
We talk to Studio2 Animation Lab about translating their popular “Barkley and Friends” property into a children’s vr series.
With a new Blu-Ray release of the film debuting today, director Henry Selick shares stories behind the making of “The Nightmare Before Christmas” on its 25th anniversary.