GLAS Animation Festival 2019: ‘Acid Rain’ Continues Its Successful Run With Top Prize
Sophie Koko Gate picked up the FXX Elevation Award with a $25,000 development and production deal.
Sophie Koko Gate picked up the FXX Elevation Award with a $25,000 development and production deal.
London-based Passion Pictures has added its own unique take on the Disney classic "101 Dalmatians."
Winner of the Vimeo Staff Pick Award at GLAS Animation Festival 2019.
The government of Canada has ruled in favor of animators who worked on the film.
The Stuttgart vfx and animation conference is not far away - here’s our guide to making the most of the event.
"Klaus" is now expected to compete for an Academy Award.
BBC and Netflix's "Watership Down" and Disney Junior's "Elena of Avalor" received the most nominations for an animated production this year.
Disney's acquisition of 21st Century Fox will result in "a tremendous loss of originality," according to one major studio head.
Warner Bros. has been on a decade-long odyssey to make this film. It's finally happening.
Miramax's new family and animation division wants to be a "home for directors, writers and artists to create their best work.”
The interactive series first originated as social media posts collectively known as 'The Adventures of Kitty & Orc.'
The "Toy Story" gang is back for the fourth time.
Tsujihara had recently been tasked with bringing together the company's family, kids, and animation efforts under a single business.
Paramount's "Wonder Park" disappoints with a $16 million opening from 3,800+ screens.
“There are no experts in virtual reality," says Corentin Lambot. "If someone says they are one, don’t believe them."
Learn how to attend the most exciting animation festival in the U.S. for free.
A lot of people are wondering why Paramount even made this film.
Cartoon Brew gets an early preview of Ollie VR, a new tool designed to ease people into animating in vr.
The #MeToo movement in animation receives mainstream attention from Samantha Bee's "Full Frontal."
The unit, which lasted for six years, pushed the development of immersive and interactive 360 storytelling, especially for vr.