Legendary Animator Andreas Deja Discusses His Decade-Long Passion Project ‘Mushka’
Deja talks about the work that went into making his dream a reality, and why he thinks other artists should do the same.
Deja talks about the work that went into making his dream a reality, and why he thinks other artists should do the same.
This year's Oscar-nominated filmmakers share behind-the-scenes details of how they created memorable characters and brought their performances to life.
Hollywood tried hard to make theatrical cartoons less raunchy and fun, but animators still found a way to keep their work weird.
Toma Creators founder José "Zez" Vaz discusses Reallusion's Pitch & Produce program and what Cartoon Animator 5 brings to the production process.
The projects, in various stages of development and production, will present at Cartoon Movie in March.
Cartoon Animator 5 (CTA5) has launched with several crucial features introduced to level the playing field for amateur and professional artists alike.
The new series debuted as part of a seven-hour Jerry-themed block for Japan's "Cheese Day."
The projects are from Belgium, Croatia, France, and Czech Republic.
Illustrator Pablo Lobato, who had never worked in animation prior to this film, had to both learn – and unlearn – craft and skills to design characters for stop motion.
Watch the winners across four categories: Business, Comic, Education, and Youtuber.
Cartoon Brew looks at the faces behind the voices of dozens of Disney's most iconic characters from the studio's early animated features.
Is your child a movie lover, a dreamer, a creator? Are they buried in their sketchbook, building worlds and characters that live inside their imagination?
Here's a first-of-its-kind guide to some of the animated treasures that anyone can now post, sample, and remix as they see fit.
A step-by-step guide to creating real-time character animation with Character Creator 4 and iClone 8.
Freleng’s film is a showcase for how rhythm and motion alone can create laughter when the timing is perfect.
Across half a century, Suda lent his prodigious talents to everything from "Science Ninja Team Gatchaman" to "Dragon Ball" and "Yo-kai Watch."
Animator Chris Meyer-White explains the software's advantages when it comes to hybrid approaches.
Young worked at Disney from 1977 to 2002, animating on all the well-known features of that golden age.
"It was Otsuka-san who taught me the fun of working," Hayao Miyazaki once wrote.
The award-winning artist talks about his unconventional route into animation, and the pivotal role the software played in his career.