Sundance’s 2017 New Frontier VR Program Offers Plenty of Animated Projects
See what's new in vr at Sundance's New Frontiers program for 2017.
See what's new in vr at Sundance's New Frontiers program for 2017.
Behind the scenes of the film's biggest beasts.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in "Doctor Strange."
In Part 2 of our 20th anniversary oral history of Space Jam, the crew discuss tackling new techniques for 2D animation, and gearing up for the vfx.
Space Jam is 20 years old! Our 3-part oral history begins with the troubled start to production, character designs, and how the basketball scenes were shot.
We look back at the making of Michael Jackson's "Black or White" music video on its 25th anniversary.
Impressive visuals dominate first trailer for live action "Ghost in the Shell."
Who are the likely contenders for a visual effects Oscar? And which films might surprise this year?
An effort to organize the artists at Burbank, California-based Stoopid Buddy Stoodios has gained momentum in recent weeks.
It's for only 2 days, but hand-drawn Looney Tunes are headed back to the bigscreen!
“It’s kind of like the ultimate [visual effects] project,” says "Voyage of Time" vfx supervisor Dan Glass,
We explore the new film from "Dam Keeper" directors Robert Kondo and Dice Tsutsumi,
Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton's latest film.
A feature film is being planned for 2018.
If you described today's announcement of a "Lion King" remake as a 'live-action film,' you really shouldn't be covering the film industry.
Animal Logic explains how they created expressive, cartoony animation for their short without squash and stretch and other animation principles.
Technologies have changed over time, but one thing remains the same about SVA's MFA Computer Art program: its unique multidisciplinary approach to digital art making.
Yesterday was Jeffrey Katzenberg's last day as head of DreamWorks Animation. What he created will never exist again.
The new one-year program, in partnership with University of Technology Sydney, will launch in 2017.