SIGGRAPH 2023 Offers Feast Of Talks On New Animation, Including ‘Spider-Verse,’ ‘Nimona,’ And ‘Elemental’
Th computer graphics conference and trade show takes place August 6-10 in Los Angeles.
Th computer graphics conference and trade show takes place August 6-10 in Los Angeles.
The broadcaster will produce a wide range of animated content for all ages and auction it off to the highest bidder.
According to the team at Epic Games, with UE 5.1 "we're honing in on the artist, and how the artist can use this tool."
Cinema 4D's latest release puts the emphasis on animation.
A new tool automates the tedious task of secondary animation, like cloth and hair.
David OReilly conquered the world of indie cg animation in less than a decade. Now he aims to repeat that success in games with his stunning new work Everything, out today on Steam.
There's a lot to learn if you're making the move to game animation, but some specialized community outlets have sprung up to help.
SIGGRAPH can be overwhelming, so here’s an animation and VFX-focused look at what not to miss in Anaheim.
Tool developed at Harvard turns animated characters into fully articulated action figures Cambridge, Mass. – July 31, 2012 – Watch …
TORONTO – August 9, 2011- Side Effects Software Inc. today announced that DreamWorks Animation SKG, Inc. (Nasdaq: DWA) has procured a …
Using his unique production methods, the self-taught Russia-born, Texas-based animator is able to produce an entire animated short in one workday.
'Flow' director Gints Zilbalodis and plug-in developer Mārtiņš Upītis talk about the development of the water plug-in used to create the Golden Globe-winning film.
Visual effects supervisor M. Scott McKee shares insights and artwork from behind the scenes of Netflix's upcoming feature.
Caucusing kicks off in Iowa today, and the Trump campaign is using animation to encourage voters to get involved.
The highly technical documents accompany upcoming Pixar talks which will take place at SIGGRAPH this August.
'Unicorn Wars' producer Uniko has shadow-dropped a video game adaptation of Alberto Vázquez's latest feature.
Buck art director Helena Dong explains how she created an augmented reality exhibit for Takashi Murakami's work at The Broad in Los Angeles.
The show is described as a "dark comedy procedural."
Unity's acquisition of Weta Digital could be a game-changing moment in the vfx industry.
With the studio due to shut down soon, employees are promoting their work as they search for new jobs.