An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
Soon we will all be Andy Serkis.
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Experienced render farm provider Summus says its cloud-based virtual production studio called Simple Animation will benefit everyone from freelancers to large studios.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”
With Animojis, Apple brings augmented reality to the masses.
Body Labs is creating technology that can predict and generate animation from videos and even single photographs.
Disney is exploring a new way to automate speech animation with computers.
Wacom has announced its largest graphic tablet ever: a 32-inch Cintiq Pro.