‘Primal’ Creator Genndy Tartakovsky: ‘Animation Is Too Fast. I Wanted To Slow Things Down.’
The veteran director talks to us about "Primal," his series-turned-feature, currently in the running for an Oscar.
The veteran director talks to us about "Primal," his series-turned-feature, currently in the running for an Oscar.
Cartoon Brew speaks to directors Luis Usón and Andrés Aguilar about their award-winning hybrid short film.
An exclusive look at Ubisoft's new animation program.
Disgraced studio head Bob Weinstein is trying to sneak back into the film industry through animated films.
"It’s really in vogue to evoke old things to roll your eyes at them and sneer at them, and we really don’t want to do that."
Add "The Addams Family" to a long year of animated Hollywood clunkers.
This year's event found creators tackling the big issues of the day — discrimination, conflict, climate change — but are they going far enough?
Students from the School of Visual Arts talk about the lessons they learned from their summer internships in the animation industry.
Thurop Van Orman, creator of "The Marvelous Misadventures of Flapjack," makes the most of his feature directorial debut.
A horrific tragedy unfolded at a Japanese animation studio on Thursday.
Forty minutes of quality keyframed animation every month? This Montreal studio is doing it.
In the first of a two-part series, we explore the production design of "Age of Sail," "Bao," "Bilby," "Lost & Found," and "One Small Step."
The director of "Tito and the Birds" speaks with Cartoon Brew about his film about the “disease of fear,” a condition that turns people into zombie-like creatures.
The cause of the death was the neurodegenerative disease ALS.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
Known for its high-end commercial work, Psyop enters a new arena: interactive narrative games.
We invited industry pros to tell Cartoon Brew readers what's inspiring them right now.
Burke had most recently animated on "Incredibles 2."
An oral history of PDI's tech behind the making of "Antz," which is celebrating its 20th anniversary.
The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools.